{"id":5783,"date":"2025-02-25T16:21:17","date_gmt":"2025-02-25T14:21:17","guid":{"rendered":"https:\/\/www.thegamebakers.com\/?p=5783"},"modified":"2025-02-25T16:21:18","modified_gmt":"2025-02-25T14:21:18","slug":"cairn-demo-update-february-2025","status":"publish","type":"post","link":"https:\/\/www.thegamebakers.com\/cairn-demo-update-february-2025\/","title":{"rendered":"Cairn demo update – February 2025"},"content":{"rendered":"\n

Hi everyone,<\/p>\n\n\n\n

We’re back with a demo update, and improvements a lot of you have been requesting!<\/p>\n\n\n\n

Most of the time, it’s good to rely on the game’s calculations to select the best limb to move next. It’s smooth and efficient. But there’s always this one<\/strong> time where you want total control. We heard you. So we are introducing New manual limb selection modes!<\/strong> Not one, not two, but four different control schemes to suit all playstyles!<\/p>\n\n\n\n

These are the different modes to pick from: face buttons and shoulder buttons on gamepad, WASD on keyboard, and a quadrant selection on both.
<\/p>\n\n\n\n

After some testing, we think these are the best ways to let you manually control the limbs, but of course we’d love to hear what you think about it.<\/p>\n\n\n\n

This update is also introducing Korean localization, welcome Korean players!<\/p>\n\n\n\n

We have also fixed a few bugs:<\/p>\n\n\n\n