{"id":5368,"date":"2024-11-22T11:32:41","date_gmt":"2024-11-22T09:32:41","guid":{"rendered":"https:\/\/www.thegamebakers.com\/?p=5368"},"modified":"2024-11-26T10:30:41","modified_gmt":"2024-11-26T08:30:41","slug":"koyorin-interview-haven-community-week-november-2024","status":"publish","type":"post","link":"https:\/\/www.thegamebakers.com\/koyorin-interview-haven-community-week-november-2024\/","title":{"rendered":"Koyorin interview – Haven Community Week November 2024"},"content":{"rendered":"\n
Koyorin is the character designer who created our favorite couple for Haven. In 2022, when we decided to bring you the couples update, we reached out to them to create the new versions of Yu and Kay. They were happy to pick up their pencil again and create these new yet familiar designs of our lovebirds! We reached out to them again for this community week, to ask if their creative process was different when working off of existing characters.<\/p>\n\n\n
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What were the constraints when creating the characters?<\/strong><\/p>\n\n\n\n Hmm, as I recall generally I was directed to retain the same general vibes for their hairstyles and facial features\u2014largely for the purpose of animation\/rigging, but I think we had to be wary not to make them look too much like completely different characters from their original counterparts. While I did iterate a few times on different takes, the versions that made it to final were the most balanced between the originals and something new.<\/p>\n\n\n <\/p>\n\n\n\n In your last interview, you mentioned when working on characters, there are non negotiable elements to character\u2019s designs when reworking them. What are the elements that were fixed and those you could change in creating the gender swap?<\/strong><\/p>\n\n\n\n In this case, I was very excited to create new versions of Yu and Kay, so I was really keen to make them stand out haha. At certain stages there were requests to make them more 1:1 with their originals (whether it was the hairstyles or outfits), and although I did test them as requested, I also created new ones alongside them that were altered\/adapted versions of their original outfits (which are the ones you see implemented in the game)\u2014not because the originals did not fit them, but because I felt like it distinguished them a bit more and made the options feel more like actual options. I totally understand the direction to do a 1:1 and the desire to retain the original designs, but with the new hairstyles it felt like it also called for a new outfit to support the overall updated look\u2014since Yu and Kay weren\u2019t originally designed to have multiple choices in mind, it felt right to bring more variety through this side of things too! I just hope I wasn\u2019t too pushy about it during the process haha, but I feel that it was the right decision in the end.<\/p>\n\n\n <\/p>\n\n\n\n <\/p>\n\n\n\n We talked about your work on fan art in your last interview, did reworking your characters feel a bit like fan art?<\/strong><\/p>\n<\/div><\/div>\n\n\n\n Only a little bit! But because they were done under the context of being implemented into the final game, it didn\u2019t feel like fanart as much as it just felt like the next step of the process. It was the next step for Yu and Kay\u2019s growth of their characters, and I was really happy to be a part of it!<\/p>\n\n\n<\/figure><\/div>\n\n\n
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