{"id":4294,"date":"2023-11-29T16:36:19","date_gmt":"2023-11-29T14:36:19","guid":{"rendered":"https:\/\/www.thegamebakers.com\/?p=4294"},"modified":"2024-10-14T11:16:50","modified_gmt":"2024-10-14T09:16:50","slug":"furi-demake-sylph-interview","status":"publish","type":"post","link":"https:\/\/www.thegamebakers.com\/furi-demake-sylph-interview\/","title":{"rendered":"Furi Demake – The Chain – Sylph’s interview"},"content":{"rendered":"
Furi Demake – The Chain<\/a> is the intense 8-bit reimagination of Furi. With fast-paced gameplay, skill-intensive combat, and retro controls that feel good, it’s our way to thank the Furi community and spread the Furi love with an entirely free game. Hi! I\u2019m a solo developer and I\u2019m making 8-bit games. I taught myself because I\u2019ve wanted to create games since I was a kid. I started off on Klick n\u2019Play. Before that, I drew a lot and that helped, even though pixel art is different from hand drawing. For the art I mainly use Microsoft Paint, it lacks a lot of tools but I\u2019m comfortable with it, it\u2019s a habit. To code I use Construct 3, because I started off without knowing how to code, it\u2019s been perfect to kick off. But rest assured I learned how to code properly since then!<\/p>\n \n I love the original Furi game, for its gameplay and for its world. I\u2019m very retro-oriented, so I thought about what a retro version could be, both for the art and the gameplay. The goal was to pay homage to Furi but still be different, with the same overall vibe.\u00a0<\/p>\n When creating my first games, I couldn\u2019t even use a function in Construct, haha, so yeah the process was very different! This time I also got to know and work with The Game Bakers, a professional team and I learned a lot from them.<\/p>\n \nSylph’s Garlic, an 8-bit platformer<\/em><\/p>\n <\/p>\n Everything that has to do with the core gaming experience (art, gameplay, hero movesets) is my main thing. Everything else is a bit less fun (menuing, creating boss patterns\u2019, level design\u2026).<\/p>\n Simple and effective. I like to have simple rules and controls, with patterns that get harder to push the players to their limits. <\/p>\n The Furier mode altogether, especially phase 3 and 4. They have extremely intense moments that are really effective in terms of gameplay. <\/p>\n Like I said, I really love the original Furi. It has controls that are more adapted to modern players, so a little bit harder for me, but it\u2019s so satisfying to play once you\u2019re used to it. It\u2019s based on simple rules as well, with great boss patterns and it keeps the pressure on.<\/p>\n I think I once beat the Furier mode with an S rank in 4:30 minutes, but I\u2019ve already lost some of my skill since then!<\/p>\n Yeah I\u2019ve created 6 games so far, the latest being Garlic<\/a>, a pretty hardcore platformer.
\nBut how did we get there?
\nSylph is the developer behind Furi Demake. We found his work on social media and were impressed, we could already imagine Furi in his style. We asked him to come create his own version of Furi and he accepted the challenge! He agreed to share a bit more about the creation of the game, and to part with some of his mysteriousness, have a read.
\n<\/b><\/p>\nHi Sylph, you\u2019re the developer behind Furi Demake – The Chain. Can you introduce yourself and tell us more about your work?<\/b><\/h5>\n
\n<\/b><\/p>\nWhat tools do you work with to create 8-bit games inspired by the 90\u2019s?<\/b><\/h5>\n
\nSylph’s first game, Bad School Boy<\/em><\/p>\n\nWhat made you want to take part in the Furi Demake project?\u00a0<\/b><\/h5>\n
\nThis isn\u2019t your first game, was the creation process any different?<\/b><\/h5>\n
What do you like the most as a dev when you\u2019re working on a game? The art, controls, gameplay?\u00a0<\/b><\/h5>\n
\nWhat is your gameplay philosophy?<\/b><\/h5>\n
\nWhat\u2019s your favorite part of Furi Demake – The Chain?<\/b><\/h5>\n
\nWhat did you think of Furi, the game that inspired Furi Demake – The Chain?<\/b><\/h5>\n
\nWhat\u2019s your best score?<\/b><\/h5>\n
\nYou\u2019ve created quite a few games before this one, would you like to tell us more about them? Maybe a new one coming?<\/b><\/h5>\n
\nRight now I\u2019m also working on my next game, Sword n\u2019 Dragons<\/a>, it\u2019ll be a boss fight game with a fantasy style. It will launch on Steam in 2025, and you can support it on Kickstarter soon!<\/p>\n