{"id":3628,"date":"2021-02-10T11:09:33","date_gmt":"2021-02-10T09:09:33","guid":{"rendered":"https:\/\/www.thegamebakers.com\/?p=3628"},"modified":"2021-02-10T11:09:33","modified_gmt":"2021-02-10T09:09:33","slug":"behind-the-curtain-and-under-the-sheets-with-haven","status":"publish","type":"post","link":"https:\/\/www.thegamebakers.com\/behind-the-curtain-and-under-the-sheets-with-haven\/","title":{"rendered":"Behind the curtain and under the sheets with Haven"},"content":{"rendered":"

A modern romance in a JRPG<\/h2>\n

I played tons of RPGs when I was a kid and a teenager. Video games at the time were designed for people my age. The writing was simple, naive. The relationships between characters were simplistic as well. Romance, especially, was treated in a very childish way. Even if the characters were adults or young adults, they were acting like children who have never had a romantic relationship before. The core of the game was never about love, it was about getting stronger, defeating a powerful enemy and saving the world.<\/p>\n

\"SecretImage from the game Secret of Mana, still a great game despite not being \u201cmodern\u201d<\/em><\/p>\n

The romance was a side story. A \u201clove interest\u201d as we sometimes say. there was very little to feed on the romance side. The boy (most of the time it was a male lead) met a girl and eventually, at the end of the story, they kinda were in love (we knew because they hugged in a cutscene).<\/p>\n

\"Lunar<\/p>\n

Lunar: Eternal Blue, one of the best JRPG from the 90s<\/em><\/p>\n

Growing up, I got really thirsty for seeing more of that side of the story. What happens in between the quests? What do characters do when they don\u2019t explore dungeons or buy shinier swords? Can I look behind the curtain and see what happens in my group of heroes when they stop at the inn?<\/p>\n

\"Final<\/p>\n

Final Fantasy XV camping sequences<\/em><\/p>\n

That\u2019s a part I really liked in Final Fantasy XV, when they stopped to camp, in a high standing camping tent, with transat chairs and luxury barbeque. It was a story about friendship and you could actually witness it. That\u2019s also what makes the Persona series so unique: it\u2019s not only a JRPG and a dungeon crawler, it\u2019s a social sim. You get to see your characters at school, in their families, in their hobbies and jobs. And they date. You see the bonds between the characters develop, should it be love or friendship.<\/p>\n

\"PersonaPersona 5 social bonding and dating gameplay<\/em><\/p>\n

But even in Persona games, it\u2019s still about flirting, about the early days of a relationship. You can eventually date one of your teammates, but that\u2019s the endgame. It got me really interested: what if we saw a real relationship. What happens when they are a couple, a real one. Not an \u201canime character\u201d one. What if we described a lasting relationship in a video game?<\/p>\n

Haven is trying to do exactly that. Tell you a thrilling story of runaway lovers in space, fighting to stay together. There\u2019s action, mystery, exploration and combat. But you get to see behind the curtain. You see them in their intimacy. The dialogs are written in a modern, relatable way. The RPG gameplay is paced with slices of their life while they try to settle in a deserted planet. You get to see them eating, playing games, chatting about their life, doing chores, getting a haircut, fighting or having fun.<\/p>\n

\"Haven\"<\/p>\n

And obviously, as an established couple, they have sex. It\u2019s part of their life, it\u2019s neither a taboo or a big deal (most of the time in games it\u2019s either absent or a memorable first time). In Haven they tease each other, they joke about it. It\u2019s healthy, fun, tender. You don\u2019t \u201csee them making love\u201d because it\u2019s not the point, that would be going too far in their intimacy, but it\u2019s definitely not a taboo.<\/p>\n

\"Haven<\/p>\n

I really loved playing these games when I was a child and I’m still very fond of love stories in Final Fantasy or Persona games, but I’m happy we could come up with something unique, a tone that was missing in the video game landscape. We have received a fantastic response from players about how genuine Yu and Kay\u2019s relationship feels and how it makes them relatable. We hope this will keep on growing with PS4 and Switch\u2019s versions that just launched and inspire more games to deal with love and sex more healthily and honestly. If you wish to discover more about Haven you can read our previous blog posts about Haven\u2019s inspirations<\/a>,\u00a0 making a relaxing experience by designing simplicity<\/a>, the co-op<\/a> and the gameplay or it’s beautiful opening<\/a>.<\/p>\n

Peace & Love & Video Games everyone!<\/p>\n","protected":false},"excerpt":{"rendered":"

A modern romance in a JRPG I played tons of RPGs when I was a kid and a teenager. Video games at the time were designed for people my age. The writing was simple, naive. The relationships between characters were simplistic as well. Romance, especially, was treated in a very childish way. Even if the […]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3628","post","type-post","status-publish","format-standard","hentry","category-non-classe"],"acf":[],"yoast_head":"\nBehind the curtain and under the sheets with Haven - The Game Bakers<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.thegamebakers.com\/behind-the-curtain-and-under-the-sheets-with-haven\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Behind the curtain and under the sheets with Haven - The Game Bakers\" \/>\n<meta property=\"og:description\" content=\"A modern romance in a JRPG I played tons of RPGs when I was a kid and a teenager. 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