{"id":3326,"date":"2019-07-09T14:54:03","date_gmt":"2019-07-09T12:54:03","guid":{"rendered":"https:\/\/www.thegamebakers.com\/?p=3326"},"modified":"2019-07-09T14:54:03","modified_gmt":"2019-07-09T12:54:03","slug":"hand-in-hand-in-haven","status":"publish","type":"post","link":"https:\/\/www.thegamebakers.com\/hand-in-hand-in-haven\/","title":{"rendered":"Hand in Hand in Haven"},"content":{"rendered":"

So we made Furi. A frenzied boss rush game about freedom. A game designed to be memorable because it was demanding. What would be next? Another hardcore action game? Furi 2?<\/span><\/p>\n

It has never been on the table. We made Furi, next we had to make <\/span>something different<\/b>. Something that would explore another range of emotions. What do you need after Furi? You need <\/span>a break<\/b>. Can we make a game that feels like a break? A game that feels like a breath of fresh air. A pause in our fast paced lives.\u00a0<\/span><\/p>\n

Like Furi, Haven is about fighting for freedom.\u00a0<\/b><\/p>\n

Haven is about two characters, Yu and Kay, a couple in love. They escaped to a deserted planet to stay together. You play both of them, you live with them, you explore fragmented planet Source with them, gliding over the tall grass.\u00a0<\/span><\/p>\n

\"Haven<\/a><\/p>\n

It\u2019s a completely different pace. It\u2019s a game that aims at making you feel relaxed, making you laugh, making you fall in love with Yu and Kay. It feels good for all types of players, skilled and less skilled. It\u2019s a solo game that\u2019s welcoming for another player to tag along, so you can explore and progress together.\u00a0<\/span><\/p>\n

Exploration is designed to create thrill, serenity and satisfaction. Gliding feels like going down a beautiful ski track, leaving a trail, cleaning the <\/span>rust <\/span><\/i>that covers Source\u2019s landscape.<\/span><\/p>\n

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In combat, you control both characters at the same time. It\u2019s not turn-based, but not completely real time either. You load orders for each character by holding buttons, and they launch their action when you release. It requires tactic and synchronization to either chain attacks or combine them. There\u2019s no real stress to execute the orders with speed, but there is a sensual rhythm to the combat.\u00a0<\/span><\/p>\n

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The story is told through the daily life of Yu and Kay. You cook, eat, sleep with them during their journey. Dialog choices impact what you learn about the story, but may also have long term consequences\u2026<\/span>
\n<\/span>\f\"\"<\/span><\/p>\n

Of course, life for Yu and Kay is not always a vacation. Survival is not even their bigger problem. <\/span>The original soundtrack created by Danger<\/b> covers this wide range of emotions: the pleasure of waking up on a sunny day surrounded by a beautiful landscape, the dreamlike feeling of being alone in the universe or the tension of being hunted down.\u00a0<\/span><\/p>\n

Now that I have talked about our intentions with Haven, you can make up your mind by checking Haven\u2019s first gameplay trailer. Enjoy!<\/span><\/p>\n