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Punchy update 1.1 available!

Our first content update has just been released this Thursday 18th on iOS and Android.

The update includes new content that players have been asking for (a new chapter, skins for the characters, new leaderboards, cheesy endings for all fighters, Google + sign-in…) as well as support for new languages.

Thanks to you, we’re keeping up the good fight!

Combo Crew on the App Store: https://itunes.apple.com/app/combo-crew/id599516631
Combo Crew on Google Play: https://play.google.com/store/apps/details?id=com.thegamebakers.combocrew
Combo Crew trailer: http://www.youtube.com/watch?v=LuW2fmz4S3Y

– – – –
Punchy update available, with new content and features you asked for!

– The final chapter: defeat Mr Boss for good!
– Skins to unlock for all characters!
– New leaderboards for Game Center, in King of the Tower mode.
– Possibility to check the world leaderboards for all rounds in King of the Tower.
– Possibility to login in with Google+ account.
– Localization in Japanese, Korean, Russian.
– Improved way to search and add friends.
– Possibility to cancel a rescue (for instance, when a lazy friend takes to long to play!).
– The CannonBall combo for Sammo is now a Guardbreaker! (yes, it’s about time ;-))
– The air attack takes priority over attack an enemy in the background (thanks Echoen!).
– Better feedback when finishing a round: you have to get the bronze medal to progress!
– Better feedback when losing crowns.
– Fixed the bug with scores over 2 billion (and many other bug fixes). Players, the competition is also now in King of the Tower with the world leaderboards!
– A new app icon!

Combo Crew Tips from the Developer

Choose your grip style

The default controls and tutorials have you hold the device with one hand and swipe with the other. But you can also play by holding the device in two hands, like a portable console, and swipe with both thumbs. (Your fingers can rest on both sides of the screen when you double swipe for triggering combos.) There’s an option in the settings to choose the control scheme you prefer. It’s a matter of style really; there is no absolute best here. Control selection image

Don’t get hit, keep your streak alive!

At the risk of stating the obvious, getting hit will break your Combo Streak. The Combo Streak is essential for achieving high scores — the base score of each hit is multiplied by the Streak value, so keeping your streak alive is your top priority. The simplest way to do that is to counter every enemy attack by tapping the screen as soon as you see an exclamation point. Beware: don’t trigger a combo until you’ve blocked and countered, or you might cancel your counter before it starts and get hit while performing the new combo attack! Multiplier screenshot

Learn to counter

The counter controls are quite simple, once you get a hang of the game flow : « one tap » anywhere on the screen when an enemy attacks you, and your character will block and counter-attack automatically. However, we have observed that sometimes new players button-mash the screen and start a new combo instead of countering. In that event, the character is triggering his next attack, and you can’t cancel it anymore! Therefore, when you see an enemy with an exclamation mark over his head, tap once (or multiple times like a maniac, if you want to be 1000% safe), but do never trigger a new combo! At the beginning, the safest way to avoid getting hit is to tap to counter once after each combo. Combo Crew Countering image explanation However, countering all the time will not make your reach high scores, you’ll have to find your ways around the arena to stay on the offense for that. But learn the defense mechanics well first, is our advice to you. Take your time, breath, and everything will be fine !

Optimize your SUPER meter

Two players who manage to beat a round with a perfect Combo Streak can have a big discrepancy in their scores based on how well they use their SUPER meter. Each damage point inflicted by a SUPER is worth 40 points, where one inflicted for a combo is worth only 20. Furthermore, the score of a SUPER hit is then multiplied by the SUPER multiplier, on top of the combo Streak multiplier. No need to be a math genius to know that BIG x BIG x BIG = BIGGER. Therefore, optimizing your SUPER is the key to truly mastering Combo Crew. Here are a few tips for that:

  • Use two fingers to tag enemies during the SUPER move. Both inputs are recorded, and you can score twice as many points using two fingers instead of one.
  • Try to get the biggest possible multiplier. If you fill the SUPER meter several times, the score you’ll get for each hit during the SUPER will be multiplied. Triggering the SUPER every time the gauge is enabled will help you get rid of enemies faster, but you’ll most likely score higher if you wait for SUPER meter to triple fill before unleashing mayhem upon them all. Also, it is way more effective to trigger your SUPER when your streak is as high as possible, because each hit will be multiplied by the Streak value as well.
Combo Crew Super Multiplier explanation
  • Trigger the SUPER when there are a lot of enemies on screen. It’s better to tag 2 x 5 enemies than 10 x 1 enemy, simply because in the second scenario the enemy might die before taking all 10 hits, so some of your hits will be wasted.

Vary your moves

Style is rewarded. Using varied moves will fill your SUPER meter faster, which is key for reaching higher scores. There are eight types of attacks: the basic attack, the counter, the charged attack, the air attack, and the four Combos. Using one of them for the first time will fill 1/8 of the SUPER meter, and this will happen again each time you fill the meter completely. So, theoretically, you can fill the SUPER meter every 8 hits. Combo Crew Moves variety explanation

Use air attacks when enemies attack from behind

Using a combo that Juggles the enemy and then doing an air attack without getting hit is tricky, but it’s worth mastering it since more points are awarded for this than for Combos. The big risk with air attacks is that you’ll get hit by another enemy while jumping. Although you can sometimes jump over an enemy if the timing is right, the safest way to use the air attack is when the enemy is attacking from behind. When jumping, your character will move forward and naturally avoid the attack. If the enemy is coming frontward, don’t take the risk — counter or move away. Combo Crew Air Attack explanation

Moving away beats countering – Risk vs Reward

When an enemy targets you, you have two options: counter or attack (this enemy or another one). Countering gives you less points than any other attacks — even normal ones — so it’s better for scoring to move away from the attacker by attacking an enemy who’s far away, instead of countering. It’s way riskier though!

Always counter bombs

The previous tip works for physical attacks from regular enemies but bombs are the exception to that rule. Bombs might damage enemies when exploding (stealing away potential hits from you) or they might explode on their own (in which case nothing changes). So by countering bombs, you basically score “free points” that you couldn’t have scored otherwise — it’s always better to counter bombs.

Tagging enemies

When no enemy is attacking, you can switch the target enemy (enemy with the red circle below him) by tapping on the desired target. This will only “tag” him without doing any attacks on him. Then you can execute a combo on him or any other attack.

Tap and hold

If you just tap and hold, this will enact a charge attack on the currently selected enemy. If no enemy is selected, an enemy will be automatically chosen for you. *** Here comes a new challenger! Well, now that you have all the pro tips, the Bakers are throwing down the gauntlet. If you feel like losing all your crowns, you can add “combocrew (at) thegamebakers (dot) com” to your crew and face the true challenge of beating our scores.

The Fight Is On! Beat ’Em Up Combo Crew Available for iOS and Android

We are proud to announce that Combo Crew, our mobile brawler game, is now available on the App Store and Google Play.

With Combo Crew we wanted to re-create the magic of the old-school brawler games we loved so much: Streets of Rage, Final Fight, Street Fighter,… but on mobile. So first we nailed down the controls so you could finally play a fighting game on a touch screen, with no virtual D-pad to mess up your moves. The touch controls are smooth, responsive, easy to learn: one-finger swipe to punch / kick, tap to counter, and two-finger swipes for special combos. Then we worked on re-creating the fun of playing co-op with your friend together on the sofa, commenting the action, and remembering it for days after! This is where the Draw Something-style asynchronous multiplayer kicked in. You can invite your friends to rescue you when you are KO, or rescue them, and of course compete in the leaderboards. And then we worked on the combat system for the gameplay depth, the arena-style levels in the tower for great sessions of gaming on the go, the unlockables and an “endless” mode to keep you coming

back for more. We also hope you will enjoy the parody and references to all the games that have inspired us! As always we are eagger to hear your feedback via the usual channels, and we are looking forward to playing with you in the game: you can invite us to compete or help, our email is in the game! Below the full press release.

– The Game Bakers

Combo Crew Launch trailer:

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The (Mobile) Fight Is On! Beat ’Em Up Combo Crew Now Available for iOS and Android

Modern old-school brawler from The Game Bakers has smooth touch controls, asynchronous multiplayer

MONTPELLIER, France – 23 mai 2013 – Independent developer The Game Bakers invite gamers worldwide to join the fight in Combo Crew, a high-energy beat ’em up just released for iPhone / iPad and Android. Starting today, the game can be downloaded for $1.99 (USD) from the App Store and Google Play. A brawler in the spirit of arcade-era fighting games like Street Fighter, Final Fight, and Streets of Rage, Combo Crew was designed especially for today’s mobile gamers. The touch controls are smooth and intuitive, so your fingers do all the fighting with no virtual D-pad to get in the way. Quick arena-style levels and a tower level structure make Combo Crew perfect for gamers on the go, while tons of unlockables and an “endless” mode keep the crew coming back for more. Trapped in an industrial tower by the maniacal Mr. Boss, the planet’s top heroes must fight their way to freedom one level at a time. In solo mode you face off against swarms of bad guys to master each character’s unique fighting style and special moves, unleash crazy combo streaks, and try for a high score to win the gold medal. In the co-op “Combo Crew mode” the fun kicks into high gear when friends team up to rescue and revive each other from KO. Best of all, this asynchronous multiplayer is cross-platform, so iOS and Android users can play together as part of the same crew. “With Combo Crew, we wanted to recreate the fun of playing a brawler co-op with a friend on the sofa, but adapt this to mobile gaming. So the Draw Something-style asynchronous multiplayer really made sense,” says Emeric Thoa, The Game Bakers’ creative director. “And if your friends aren’t around, no problem—we’ve included ourselves on the friend list. So if you’re in a pinch, you can request a rescue from The Game Bakers and one of the developers will help you out!” To purchase Combo Crew, visit these links:

Combo Crew was created by the developers of SQUIDS and SQUIDS Wild West, tactical RPGs that have been enjoyed by more than 1.5M players worldwide. Learn more about Combo Crew at facebook.com/ComboCrew and @TheGameBakers. About The Game Bakers The Game Bakers is an indie video game studio based in Lyon and Montpellier, France. Led by AAA developers Audrey Leprince and Emeric Thoa, who left their steady jobs at top-tier major publishers to take a risk making the games they love on modern platforms, the core members have worked on numerous console projects before and intend to blend their gathered experience, know-how, and expertise with the advantages of the agile development method and the freedom of a small team. The Game Bakers focus on creative projects that combine traditional gaming values with the best of the mobile experience. Their most recent delicacy, Combo Crew for iOS and Android, is the first mobile brawler with asynchronous cross-play multiplayer. Their turn-based action RPG series SQUIDS, available for iOS, Android, PC, and Mac, has been enjoyed by more than one and a half million players worldwide. SQUIDS has also been made into a comic book series and is coming to television next year. The Game Bakers make games like they cook food: with a lot of care, a lot of love, and because they’re French, a good bottle of wine. To learn more, visit the company’s website at https://www.thegamebakers.com.

Combo Crew – Teaser Trailer: Pure Fight! No Virtual D-Pad.

Pure fight! No virtual D-pad. How come mobile beat ’em ups are never as much fun as the old days at the arcade? It’s because virtual D-pads suck. But Combo Crew’s responsive controls are fully designed for touch: one-finger swipe to punch and kick, tap to counter attack, and two-finger swipe for special combo moves. It’s the first beat’em up for mobile to have touch controls and asynchronous multiplayer. Compete for the best combo streak and come to rescue your friend when he is KO! The game will release this Spring on iPhone, iPad and Android phones and tablets, and players will be able to play together regardless of the device they are using. http://youtu.be/kKgIQvZuGjM Keep in touch on Facebook http://www.facebook.com/ComboCrew, Twitter @TheGameBakers. More info coming soon! The Game Bakers Full media alert below: – – – – Media Alert: Combo Crew kicks ass on iOS and Android in May (plus new gameplay video) Coming in May to an iPhone, iPad, or Android device near you: Combo Crew, a blast-from-the-past fighting game that brings the arcade action of the 80s and 90s into the new millennium. Combo Crew is the latest endeavor from The Game Bakers, the studio that made SQUIDS (a tactical RPG with more than 1M downloads worldwide). This new gameplay video shows Combo Crew’s frenzied fighters in action: http://youtu.be/kKgIQvZuGjM Key features include:

  • No virtual D-pad. Pure fight! How come mobile beat ’em ups are never as much fun as the old days at the arcade? It’s because virtual D-pads suck. But Combo Crew’s responsive controls are fully designed for touch: one-finger swipe to punch and kick, tap to counter attack, and two-finger swipe for special combo moves. In Combo Crew, your fingers do the fighting—because real brawlers don’t need buttons.
  • Asynchronous co-op on any device. Combo Crew also has a solo mode, but the game’s at its best when played with friends. Compete for high scores, rescue each other from K.O., and reach the top of the tower with the help of your crew—no matter what device you’re using. For the first time ever, iOS and Android gamers can brawl together in harmony.
  • Old school fighting for today’s mobile crowd. Inspired by classics like Streets of Rage, Final Fight, and Street Fighter, Combo Crew pulls traditional beat ’em ups into the 21st century with an arena structure ideal for quick play sessions, multiple game modes (including single-player, co-op, and “endless”), and plenty of power-ups and bonus moves to unlock.

Ready? Fight!    

Combo Crew Beta Test

We are looking for Beta Testers for Combo Crew. We need your help to test and help us balance the game! The Beta Test will start next week. If you have an iOS or Android device and feel ready for the fight send a mail now to combocrew@thegamebakers.com!   combocrew@thegamebakers.com Facebook.com/combocrew Twitter @ TheGameBakers      

SQUIDS Wild West on Google Play

The Squids are back: bigger and better! The epic adventure continues as our band of stretchy heroes explore the underwater Wild West, fight back against the evil Black Ooze, and search for Winnick, their fallen comrade. If you don’t know SQUIDS yet, SQUIDS Wild West is a great place to start! SQUIDS Wild West has a unique mix of action strategy and RPG: build your team of heroes for challenging turn-based battles against corrupted crabs and shrimp! This sequel is even better than the original, with many surprises in store: devious new enemies, four new playable characters, and nearly twice as many levels. You can even ride seahorses into battle!

Get it now on Google Play:

HD version for tablets and powerful smartphones: http://bit.ly/ZDGkhx SD version for smartphones: http://bit.ly/Y2rPEP And the full press release below!   Saddle Up, Cephalopods! SQUIDS Wild West Launches on Google Play Chart-Topping Turn-Based RPG Optimized for Android Devices PARIS–( Mar 8, 2013) – SQUIDS Wild West continues the story that started in chart-topping SQUIDS while offering exciting new gameplay challenges and improvements, ensuring it will be a hit with returning fans and new players alike. In SQUIDS Wild West, a team of springy heroes continues their epic adventure across the seven seas to put a stop to the black ooze sliming up their idyllic kingdom. While exploring the aquatic frontier of Seawood, hometown of gunslinger Clint, players will meet up with four new playable Squids, including feisty cowgirl Calamary Jane and the mysterious Chief Ronimo. Plus the group will encounter a bevy of new enemies, environmental obstacles, stat-boosting helmets, and wild seahorses that can be captured and ridden into battle. The colorful cartoon artwork, humorous storytelling, and catchy music fans loved in the original SQUIDS are back in the sequel, along with a number of new features and gameplay improvements. User interface enhancements make it easier for players to customize their party, adjust a mission’s difficulty level, and unlock in-game items. “We are very happy to bring the game to Android players, in particular to the many SQUIDS fans that were eager to discover our heroes’ new adventures,” says Emeric Thoa, The Game Bakers’ creative director. For the launch of SQUIDS Wild West, the original SQUIDS is also updated with new characters and missions, as well as Korean, Chinese, Japanese and Russian languages. Learn more about SQUIDS Wild West or join the fan community on Facebook (http://www.facebook.com/squidsthegame), Twitter (http://www.twitter.com/squidsthegame). About Strastar Strastar, Korea, is developing its publishing platform to distribute mobile games in Asia. Its BindApp service provides users with a convenient way of sharing their content on mobile. http://www.strastar.com http://www.twostargames.com http://www.bindapp.com  

Combo Crew – get ready for the fight!

We are very excited to announce our new game Combo Crew! It’s the first beat’em up for mobile to have touch controls and asynchronous multiplayer. Compete for the best combo streak and come to rescue your friend when he is KO! A first footage is better than a long speech, so have a look at the video here: The game will release this Spring on iPhone, iPad and Android phones and tablets, and players will be able to play together regardless of the device they are using. Keep in touch on Facebook http://www.facebook.com/ComboCrew, Twitter @TheGameBakers, or on our website www.thegamebakers.com. More info coming soon! The Game Bakers PS: This is work in progress footage. Follow us for more info on the beta test! PS2: And check the full press release below. Here is the official announcement:

The Game Bakers’ Combo Crew Comes Out Swinging on iPhone, iPad, and Android this Spring

From the makers of SQUIDS: A modern, old-school brawler with platform agnostic co-op play

MONTPELLIER – March 6, 2013 – Mobile gamers, the fight is on! Indie developers The Game Bakers are revealing their next game: Combo Crew, a pocket-sized beat ’em up that combines innovative touch gameplay with good old-fashioned brawling. This action-packed game from the team behind the critically acclaimed SQUIDS and SQUIDS Wild West will release simultaneously for iOS and Android devices this Spring. In Combo Crew, a trio of heroes face off against hordes of enemies, fighting their way to the top of the tower where they’re being held hostage. When one hero falls, another can take over to climb the floors and advance the crew toward freedom. Inspired by the best of the arcade-era brawlers, Combo Crew puts a modern spin on classic beat ’em up gameplay with quick play sessions, solo and co-op game modes, a tower level structure, and an “endless” mode. And it’s the first mobile brawler with cross-platform, asynchronous gameplay, so friends can rescue and revive each other from KO no matter what device they’re using. “With Combo Crew, we wanted to bring back the spirit of the old console beat ’em ups—the ones you used to play on the couch with your buddies—in a way that makes sense on modern mobile platforms,” says Emeric Thoa, The Game Bakers’ creative director. “Games like Street Fighter and Final Fight require a D-pad controller, and that just doesn’t make sense for touch devices. So we challenged ourselves to make a brawler with really good, intuitive touch controls. And we’re pretty sure we’ve pulled it off!” Combo Crew’s intuitive interface combines highly responsive controls with exciting, tactile gameplay. Swipe to attack, tap to counter, and use a two-finger swipe to unleash combo streaks unique to your character’s martial arts skills. When your super combo meter is full, you can trigger special moves, racking up massive high scores in the process! See how it all works in the first gameplay video: http://youtu.be/-20DW6gTK6E. Upon its release, Combo Crew will be available for download from the App Store and Google Play. Leading up to launch day, more details will be revealed at http://www.facebook.com/ComboCrew and @TheGameBakers. About The Game Bakers The Game Bakers is an independent video game studio based in Lyon and Montpellier, France. Founded and staffed by industry veterans whose credits include numerous AAA console games, The Game Bakers focuses on creative projects that combine traditional gaming values with the best of the mobile experience. Their turn-based roleplaying series SQUIDS, available for iOS, Android, PC, and Mac, has been enjoyed by more than one and a half million players worldwide. SQUIDS has also been made into a comic book series and is coming soon to television. Their upcoming brawler Combo Crew will release for iOS and Android in Spring 2013. To learn more, visit the company’s website at https://www.thegamebakers.com

SQUIDS TV Series – step one!

We are super happy to announce that our crew of cephalopod heroes is now moving onto TV. After the comic book available on the App Store, the partnership between the talented teams at Moonscoop and Frima will bring the Squids universe to another level. We are looking forward to exploring more of Squids’ unique characters and storyline, and provide our fans with a rich cross media experience! Below is the full press release.   – – – – –

Hit Mobile Game Squids Headed for Animated TV Series

Frima Studio and Moonscoop Announce Co-Production Partnership with The Game Bakers

New York City – February 8, 2013 – Today Frima Studio and Moonscoop announce a new partnership for the production of an animated children’s TV series based on Squids, the hit mobile game from The Game Bakers. The show will follow the exploits of four springy octopus adventurers as they travel between themed underwater kingdoms to hold the evil Baron and his infection at bay! “Ambitious projects like Squids allow us to showcase the talent of Frima’s artists and animators,” said Steve Couture, CEO of Frima Studio. “As an experienced mobile game developer ourselves, we’re well positioned to create a show worthy of this popular title with the world-renowned team at Moonscoop.” Released in October 2011 for iOS devices, Squids is a turn-based action RPG with over 1.5m players across iOS and Android. Squids and its sequel Squids Wild West feature a cast of memorable sea creatures and have been praised by gaming critics for their innovative gameplay and charming visual style. “With Squids among the first titles created for mobile gaming and now heading towards television and other screens, we’re pleased to offer a cutting edge transmedia experience for our fans,” said Audrey Leprince of The Game Bakers. “We’re confident that the Squids brand will shine on TV thanks to the highly capable teams at Frima and Moonscoop.” “With a wide range of expertise among the partners, the Squids’ content has the potential to reach consumers on screens of all sizes,” said Christophe Di Sabatino, CEO of Moonscoop. “We are eager to develop one of the first brands linking original content from mobile to television.” About Frima Studio Frima is Canada’s largest independently owned game developer. Since 2003, the company has been developing world-class media including virtual worlds, social and web based games, console titles and mobile apps. Their services also include the animation and special effects expertise of Frima FX as well as the concept art development of Volta. In addition to working with world-renowned clients such as Electronic Arts, Activision, Warner Brothers and Ubisoft, Frima develops successful, original IP titles such as Nun Attack, A Space Shooter for 2 Bucks! and Zombie Tycoon. With over 350 artists and programmers in-house, Frima produces high-caliber products that are as remarkably outstanding artistically as they are technically. For more information, please visit www.frimastudio.com. About Moonscoop Moonscoop is a leading worldwide kids production, distribution, brand management and entertainment company, focused on producing original projects and building brands with international appeal and longevity. With around four new series per year, the Moonscoop group gathers the best actors in the animation industry: Moonscoop (Paris) and Moonscoop LLC (Los Angeles), two world class animation studios: Antefilms Studio (France) and LuxAnimation (Luxembourg). Moonscoop Distribution is also heavily invested in launching internationally branded non-linear (VOD, SVOD, FVOD, EST) kids offerings on New Media platforms (IPTV, Web, Mobile, Connected TV). Its rights library combines many of the most successful programs and best-loved animated creations in the global television market and includes over 3000 half-hours of programming airing in more than 160 territories worldwide. Key brands include “Code Lyoko”, “Chloe’s Closet”, “Geronimo Stilton”, “Hero 108”, “Tara Duncan” and “Casper’s Scare School” which are licensed in markets around the world. Moonscoop‘s production slate currently includes new series as “Code Lyoko Evolution”, “Sabrina The Teenage Witch”, “Chloe’s Closet, Season II”, “Jungle Book, Season II” and “Ava Riko Teo, Season II”. Media Contact: Zach Fuller TriplePoint for Frima Studio zfuller@triplepointpr.com

Greetings!

The Game Bakers wish a merry Christmas and a happy New Year to all our beloved players and developers friends!  

SQUIDS Comic App + game content updates available today on the App Store

We are very happy to announce that the SQUIDS [tentacular] universe just got its first extension today with the launch of the SQUIDS Comics and the first two episodes of SQUIDS To the Edge of the Sea. It was also a great occasion to craft a surprise for our fans: today SQUIDS and SQUIDS Wild West get free updates on the App Store with new content and in particular The Ballad of Clint and Sammo, a mini-comic book in two parts that reveals how the mighty Sammo first crossed path with the most wanted Squids Clint! The comic book dives into that exciting part of the backstory when Steev, Clint and the team set to find the missing Winnick with the hope to stop the Black Torrent for good. But they uncover fragments of Winnick youth that send them to perilous new adventures, tracking the extraordinary crew of a ancient pirate ship on which Winnick was a sailor and discovering some dangerous secrets on the way. The book has been created in collaboration with the talented team at APE Entertainment who already used their magic on properties like Pocket God or Cut the Rope. We are extremely happy with the amazing art and swashbuckling story and confident that it will appeal to fans and comic book lovers as well. SQUIDS Comics for iPhone, iPad, iPod Touch is available today on the App Store for 0.99$ and includes episode 1 and episode 2 for a limited time. Get it here: https://itunes.apple.com/us/app/squids-comics/id575341357?ls=1&mt=8 Check the official press release from APE Entertainment below.

Squids To the Edge of the Sea – Cover Art by Jérome Renéaume

Squids To the Edge of the Sea – page 2

The Ballad of Clint and Sammo – Art by Jérome Renéaume

– – – – – Ape Entertainment Brings Aquatic Action to App Store with Squids Comic App SAN DIEGO, Calif. – November 29, 2012 – Ape Entertainment, in association with independent game developer The Game Bakers, today unleashed a wave of adventure onto the App Store—the Squids Comic App for iPhone, iPad and iPod touch. Exploring the backstory of the chart-topping game series, “Squids,” the comic app is priced at $.99, which includes the first issue and, for a limited time, the second issue at no additional cost. Additionally, SQUIDS and SQUIDS Wild West get free updates on the App Store with new content and in particular The Ballad of Clint and Sammo, a mini-comic book in two parts that reveals how the mighty Sammo first crossed path with the most wanted Squids Clint. As for the comic app, Issue No. 1, entitled “SQUIDS: TO THE EDGE OF THE SEA,” dives into the deepest part of the story when our heroes Steev, Clint, and the others investigate the secrets of the missing Winnick to uncover the mystery of the Black Torrent. And what they find kicks off a swashbuckling adventure like none the Seven Kingdoms have ever seen. “We had a blast developing the SQUIDS universe with the input from the talented crew at APE. We are confident the comic book will appeal to fans of the series and to comic book lovers as well,” said Audrey Leprince, The Game Bakers’ COO and cofounder. But wait, there’s more cephalopod-tastic excitement in Issue No. 2, KA-POW! It’s the continuation to our wall-busting first issue. Did Steev get in over his helmet? Can Clint rally the Squids against their Oozy opponents and save Winnick’s home—and its many secrets—from the grasp of the nefarious Baron? Will anybody be able to catch that book-snatching shrimp? Find out when the action continues in SQUIDS: TO THE EDGE OF THE SEA #2! For more information, please visit www.ape-entertainment.com or https://www.thegamebakers.com/. About Ape Entertainment Founded in 2003, Ape Entertainment is the brainchild of lifelong comic book devotees David Hedgecock, and Brent E. Erwin. Ape Entertainment is the comic book home to innovative new titles such as LITTLE GREEN MEN, SCOUTS, and HERO WITHIN. Ape is also the North American publisher for licensed properties THE PENGUINS OF MADAGASCAR, KUNG FU PANDA, RICHIE RICH, CASPER, STRAWBERRY SHORTCAKE, POCKET GOD, and CUT THE ROPE. Visit Ape Entertainment online at http://www.ApeComics.com. About The Game Bakers The Game Bakers is an independent video game studio based in France. Founded and staffed by industry veterans whose credits include numerous AAA console games, The Game Bakers focuses on creative projects that combine traditional gaming values with the best of the mobile experience. Their first game, SQUIDS, has had more than one million downloads since its October 2011 launch and can be enjoyed on iOS, Android, Mac, and PC. A sequel, SQUIDS Wild West, went live on the App Store in June 2012. To learn more, visit the company’s website at https://www.thegamebakers.com. The Game Bakers are also on Facebook (http://www.facebook.com/thegamebakers) and Twitter (http://twitter.com/thegamebakers). ### Media Contacts AppMotionPR for Ape Entertainment Greg Dawson 509-901-7444 greg@appmotionpr.com Audrey Leprince The Game Bakers hello@thegamebakers.com

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