Comments on: Money and the App Store: a few figures that might help an indie developer https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/ Wed, 06 Sep 2023 17:31:40 +0000 hourly 1 https://wordpress.org/?v=6.6.2 By: SR22Guys https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-581 Wed, 01 Jul 2015 18:11:00 +0000 https://www.thegamebakers.com/?p=938#comment-581 I know its not a new article but i still enjoyed reading it this morning. I agree with the commenter who said to give kickstarter a shot and see how that turned out for you. Maybe next time?

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By: James dorland https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-570 Thu, 09 Apr 2015 09:19:13 +0000 https://www.thegamebakers.com/?p=938#comment-570 I know I’m somewhat late in the dialog, however I might likewise want to express an a debt of gratitude is in order for the article. I’ve connected to numerous positions in the course of recent years, however have been extremely unsuccessful at getting into the gaming business. I have a BS in diversion and recreation programming and a MS in software engineering, however I have not possessed the capacity to get the experience I have to get past the entryway. In this way, I’ve as of late chosen to attempt it all alone. Tragically, I don’t have the suggested $40k for startup, yet I’m going to let it all out in any case. I’ve done a touch of tinkering with adobe blaze and I think I’ve concocted something that would in any event fabricate my experience. I have a few little glimmer diversions on my portfolio site, however there is not solid and the representation are poor. I’ve never been that extraordinary at the workmanship or sound parts of improvement, yet I’m doing admirably with the actionscript. I’d say the diversion I’m taking a shot at now ought to be prepared for dispatch in one more month or two.

Genuinely, I wasn’t expecting much out of it. I simply needed to make an amusement and put it out there for individuals to play. In the wake of perusing your article, be that as it may, I feel like there is a potential for my diversion to be seen and played by way a larger number of individuals than I anticipated.

I wish every one of you good fortunes with your future tries. I would like to congratulate you for sharing this awesome content and thanks a lot for sharing this content with us.

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By: iPhone app developers in australia https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-567 Thu, 26 Mar 2015 06:43:07 +0000 https://www.thegamebakers.com/?p=938#comment-567 Hi,
I want to see the same figure for Australian mobile market for 2015. I hope it can help indie developers to target their audience while they creating apps for any business.

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By: Fan Studio Mobile Apps UK https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-559 Tue, 03 Feb 2015 19:28:39 +0000 https://www.thegamebakers.com/?p=938#comment-559 Very interesting article and thanks for sharing all these info.
We will soon release some sales stats from our popular game TrafficVille 3D which had over 3 million downloads so far (both paid and free)

Andrei

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By: iphone games development https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-558 Mon, 02 Feb 2015 07:48:42 +0000 https://www.thegamebakers.com/?p=938#comment-558 great article.. such articles are very interested and give some new knowledge.i have learned some knowledgeable things about games development.thanks for sharing.

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By: tony bailey https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-518 Thu, 19 Jun 2014 00:13:26 +0000 https://www.thegamebakers.com/?p=938#comment-518 thanks for such a great article. Ive been researching “What makes us pay real money, to play free games”. This article has been very useful in this aspect.
Cheers
Tony

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By: priya https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-484 Tue, 25 Feb 2014 05:24:29 +0000 https://www.thegamebakers.com/?p=938#comment-484 It would have been interesting to see if how much traction you could get on a site like KickStarter to raising the seed money to build the game. It seems like the kind of site that could help manage risk by gauging interest in the game before much development took place.

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By: Peter Butler https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-481 Sun, 09 Feb 2014 14:29:37 +0000 https://www.thegamebakers.com/?p=938#comment-481 Thanks for this great post.

Very informative. I worked in the games industry for 12 years. Our studio got closed down in 2011 and a lot of the people I worked with went out and set up their own studios, most of which are creating games on IOS.

Creating a successful game from scratch is totally doable. All of the studios that formed after the closure are a still going. One was selected for a BAFTA in 2012 while another was bought by Mind Candy. A third Boss Alien went on to make CSR racing which was making $11 million a month at one point.

So considering all of the people I know that went out on their own have had a success of some kind, I would definitely say it’s possible to be a succeed as an indie.

I do agree that it must be a lot harder if you breaking into games for the first time and have no connections. You have to build connections that really is key.

Good luck to everyone and thanks to Emeric for such an informative and honest post.

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By: Thomas https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-479 Fri, 24 Jan 2014 05:23:59 +0000 https://www.thegamebakers.com/?p=938#comment-479 I know I’m a bit late in the discussion, but I would also like to express a thanks for the article. I’ve applied to many positions over the past few years, but have been very unsuccessful at getting into the gaming industry. I have a BS in game and simulation programming and a MS in computer science, but I have not been able to get the experience I need to get through the door. So, I’ve recently decided to try it on my own. Unfortunately, I don’t have the recommended $40k for startup, but I’m going to go for it anyway. I’ve done a little tinkering with adobe flash and I think I’ve come up with something that would at least build my experience. I have a couple small flash games on my portfolio site, but there is not sound and the graphics are poor. I’ve never been that great at the art or sound portions of development, but I’m doing quite well with the actionscript. I’d say the game I’m working on now should be ready for launch in another month or two.

Honestly, I wasn’t expecting much out of it. I just wanted to make a game and put it out there for people to play. After reading your article, however, I feel like there is a potential for my game to be viewed and played by way more people than I expected.

I wish you all good luck with your future endeavors.

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By: Emeric https://www.thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer/#comment-477 Fri, 10 Jan 2014 07:31:51 +0000 https://www.thegamebakers.com/?p=938#comment-477 In reply to Vix.

I still have to understand how you could miss my point like this. I actually say that literally. The thing is, since IT IS possible to be an indie now, while it wasn’t ten years ago, there is also a huge competition. Making games and distributing them is easy. Being the critical and commercial success of Spelunky is not.

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