Comments on: Furi and creating memorable moments https://www.thegamebakers.com/furi-and-creating-memorable-moments/ Thu, 25 Jan 2018 15:21:22 +0000 hourly 1 https://wordpress.org/?v=6.6.2 By: welito https://www.thegamebakers.com/furi-and-creating-memorable-moments/#comment-715 Thu, 25 Jan 2018 15:21:22 +0000 https://www.thegamebakers.com/?p=2647#comment-715 Great to read this! The first time I tried the game I simply didn’t liked it, it was difficult to defeat the second boss. Six months later I tried again, and defeated the second boss, then defeated another 2 bosses, and then I decided I would finish the game.
But in this process I wasn’t expecting such a great history, so minimalist and special. You truly made of this game one of the best experiences I’ve had in my life. (For a more precise record: I’ve finished 44 games last year. 159 games this generation.)

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By: Noel Robles https://www.thegamebakers.com/furi-and-creating-memorable-moments/#comment-699 Sun, 27 Aug 2017 05:53:46 +0000 https://www.thegamebakers.com/?p=2647#comment-699 I really respect the design decisions taken, and the lack of compromises taken when it comes to the original vision. Furi is one of my favorite games ever, and I cannot wait to see what’s in store.

With a little more polish and the lessons learned from this game, its eventual sequel should be even better.

I just wish the Song didn’t repeat voice lines when you’re trying to trigger the peaceful ending. It feels really low-quality. A bit more polish, and I would have been on board for that ending.

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By: Aditya Tomar https://www.thegamebakers.com/furi-and-creating-memorable-moments/#comment-648 Tue, 09 Aug 2016 19:06:32 +0000 https://www.thegamebakers.com/?p=2647#comment-648 Hello gamebakers, well i just platinumed the game, and well i must say that i really enjoyed the game, the fight against edge was my personal best, even after platinum i play it, i even got 0 hits s rank on furier in that, and would have played it over 100 times. I just wanted to give my feedback because i am looking forward for your next game. And hope it will be helpful.
1. Gameplay was great no issues. Well i would love to have a bit more longer game from your side if possible, i really wished there were more bosses.
2. Story telling was awesome just too good. Rabit face was really awesome, the concept was awesome. But i wish bosses were described a bit more. Edge description was just awesome by the way. I could feel that moment. Even for the burst. But a bit more description could have been better.
3. I thought first phase for most bosses was too easy at furi dificulty and while practicing a boss it was just a time consuming thing, as i wasnt learning anything and i had to go through it. Though it was good for chain, song, edge, beat, but easy for rest. Though no issues for other phases. Just that these easy phases could have been made more challenging or eliminated altogeher.
4. Music was awesome no issues, now the major issue. Well i was playing on ps4 and i had that lag everytime during fight with scale last phase furier difficulty. Also there were few more lags in fights with song, beat phase 2, though these were rare. Hopefully you will fix it soon.
5.environment according to bosses was awesome. Keep this concept in your next games as well.
6. Well this point is about controls on ps4. I actually used charge and block. But it was difficult to execute it while holding controller normally and holding controller different way made maneouvering difficult so i had to change my grip frequently as charging while blocking i thought was great and easy damage could be done if execution was done. Well if dodge was made with triangle i think both charge and dodge and charge and block could have been executed with ease.

Well anyways as you can see there arent any negative points which i could state. Its just some points are 9 which could have been 10 according to me. Though this is my personal perception, for others it would all 10 as well. But in any case this does show how much i liked your game. I appreciate the efforts you put in the game and thank you for delivering a wonderful game. Looking forward for an awesome next game from your side.

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By: Emeric https://www.thegamebakers.com/furi-and-creating-memorable-moments/#comment-646 Thu, 04 Aug 2016 14:02:39 +0000 https://www.thegamebakers.com/?p=2647#comment-646 In reply to black1blade.

haha sorry for your OCD! But I agree, a fight against The Voice would be awesome. About the Furier speedrun leaderboard, we’ll think about it!
Thanks for playing Furi!

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By: black1blade https://www.thegamebakers.com/furi-and-creating-memorable-moments/#comment-645 Wed, 03 Aug 2016 17:11:55 +0000 https://www.thegamebakers.com/?p=2647#comment-645 Firstly thanks for making such an amazing game. I’ve got the platinum trophy and the amount of progress I made is astounding. I am not actually that innately good at video games but a lot of practice brought me to this point. There are a few things that I would think would be cool in the game. Firstly would be furier mode speedrun as a true challenge of skill for the great players. Secondly this is slightly less realistic but having a fight against the voice would be awesome as a super secret final boss. Perhaps it could be a DLC. I know it’s impossible to justify in story terms but my OCD is telling me that that gap between the song and the burst needs to be filled XD. That said, I don’t know what powers the voice would have or if in fact his power is his ability to talk and teleport around the prison. I imagine as the architect though, he could possibly employ the most powerful possible things against you. Perhaps in terms of the story it could be viewed as a sparing match or a way of the voice testing your skills before you face against the 2 strongest guardians that are next. Either way great game, I love edgy shit like this and I’m am really looking forward to your next game!

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By: Emeric https://www.thegamebakers.com/furi-and-creating-memorable-moments/#comment-639 Fri, 29 Jul 2016 13:12:37 +0000 https://www.thegamebakers.com/?p=2647#comment-639 In reply to Claudio Cugliandro.

Thanks a lot for that comment. It was of course very intentional and we talk less about it because we know most people, especially for this kind of game, look for gameplay first. But the story and the meaning are a huge part of Furi and a lot of people liked it like you did. Thanks for playing Furi!

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By: dan85 https://www.thegamebakers.com/furi-and-creating-memorable-moments/#comment-638 Fri, 29 Jul 2016 13:07:50 +0000 https://www.thegamebakers.com/?p=2647#comment-638 Great read and a damn great game, fantastic design and story and a rewarding, fast-paced gameplay, I just can´t get enough of it! Got S-Rankings on The Burst and The Star on Practice yesterday, it was exhausting but it was also pure satisfaction. Now I´m going to master the “Furier” mode, it´s gonna be a blast! 😉

The only thing that bothers me a bit: After hours of playing the game and getting better and better, I still can´t pull of the “Parry while Charging Attack” on the PS4-Controller reliably. It just feels awkward. Custom controls would solve the problem or at least put the parry Circle and L1 or R1. Dash has an alternative button too. This would be a great help, especially on Furier mode, where its often very hard to land a 4 hit combo because the Guardians are so much faster than on furi.

Thank you, game bakers, for not giving in the pressure to create a game that pleases everyone. Furi is a masterpiece, at least for me and many other players precisely because it´s edgy and polished as hell 😉 Keep up the great work!

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By: Claudio Cugliandro https://www.thegamebakers.com/furi-and-creating-memorable-moments/#comment-637 Fri, 29 Jul 2016 10:00:03 +0000 https://www.thegamebakers.com/?p=2647#comment-637 I loved your game, but non for the satisfaction, or the difficulty, but for the story and the meaning of progression. I loved that you put so much effort in creating a story about the player as a killing machine without thoughts, and I love the way you built the contrast between the good feeling of the mechanincs, and the bad sensation of killing a father, a young teenager, a pacific woman.
Probably no one has loved this game for this kind of particulars, maybe it’s something that you put in it unintentionally, but I have to tell yo that it remindend me Shadow of the Colossus and, overall, Prince of Persia (2008), despite the really difficult combat system.
Good job, really, good job.

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By: ConkerJak https://www.thegamebakers.com/furi-and-creating-memorable-moments/#comment-635 Thu, 28 Jul 2016 07:12:22 +0000 https://www.thegamebakers.com/?p=2647#comment-635 Great thoughts and explanations on Triple I design choices. I am really interested in these new kind of productions (Hellblade, Absolver) and I will try to be part of it with my next game: Astre. I have just finished 3rd Furi boss and even if it is hard for me me it really delivers this intense adrenaline during fights and even more when winning. Merci encore pour cet article et pour ce jeu qui j’espère va pousser ce type de production à amener toujours plus de diversité. Congrats to all Game Bakers team 😉

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