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Haven – Gameplay reveal

We’re happy to finally disclose more about our upcoming RPG Haven with a full gameplay trailer!

Share the journey of two lovers, escaped to a lost planet in a desperate attempt to stay together. Glide over the grasslands of a shattered planet, unraveling its mysteries to find a way to settle for good.

And if you are curious on why we created Haven after Furi? Emeric Thoa, co-founder and Haven creative director explains a bit of the decisions and intentions behind the game. Read his blog post here: https://www.thegamebakers.com/hand-in-hand-in-haven/

Also, we’re happy to announce Haven is coming to PC, PlayStation 4 and Nintendo Switch (full list of platforms and stores not final) and that we will have a DEMO at Gamescom (media only) and PAX West so get in touch if you’re a journalist or content creator and you’d like to test the game.

— Full press release below

Haven gameplay reveal

The Game Bakers unveil more details on their upcoming RPG Haven with a full gameplay trailer and a demo at Gamescom and PAX West.

Montpellier July 9th 2019,

In Haven, you share the journey of two lovers escaped to a lost planet in a desperate attempt to stay together. You play as Yu and Kay, gliding over the grasslands of a shattered planet, unravelling its mysteries looking for a way to settle down.

“Haven is a very accessible RPG, a relaxing game. It’s purposefully a very different experience from Furi.” writes Emeric Thoa, the game creative director. “But as with Furi, we tried to make a game that you have never experienced before. The story of a couple fighting for their freedom, an established relationship: what love looks like when you’ve moved past the early seduction phase, when you can be your true self with one another… I don’t think that’s been done much in video games.

Haven is a story-rich adventure, with touching characters with whom you fall in love as you follow them through their challenges and everyday life. But it’s also a (J)RPG with an innovative combat system that lets you play the two characters at the same time, and chain actions using tactics and timing. “It’s a game with many inspirations, but to sum it up, I like to say Haven is kind of the lovechild of Journey meets Persona” details Emeric Thoa in his blog post about the game experience and influences.

The colorful and dreamy art direction of the light science fiction world of Haven is coming to life thanks to an original electro soundtrack by Danger, with a range of tracks that will carry players from the energy of a sunny morning to the tension of a fight in the mountains at night.

Haven is a solo game at its core, but at any time, a second player can jump in locally. Players can then share a moment of exploration and progression together.

The game will be available for PC, PS4 and Switch, and the complete platforms plan is not final. A demo will be playable at Gamescom (media only) and PAX West, contact us to book an appointment.

Key info and sites:

Hand in Hand in Haven

So we made Furi. A frenzied boss rush game about freedom. A game designed to be memorable because it was demanding. What would be next? Another hardcore action game? Furi 2?

It has never been on the table. We made Furi, next we had to make something different. Something that would explore another range of emotions. What do you need after Furi? You need a break. Can we make a game that feels like a break? A game that feels like a breath of fresh air. A pause in our fast paced lives. 

Like Furi, Haven is about fighting for freedom. 

Haven is about two characters, Yu and Kay, a couple in love. They escaped to a deserted planet to stay together. You play both of them, you live with them, you explore fragmented planet Source with them, gliding over the tall grass. 

Haven inspiration map

It’s a completely different pace. It’s a game that aims at making you feel relaxed, making you laugh, making you fall in love with Yu and Kay. It feels good for all types of players, skilled and less skilled. It’s a solo game that’s welcoming for another player to tag along, so you can explore and progress together. 

Exploration is designed to create thrill, serenity and satisfaction. Gliding feels like going down a beautiful ski track, leaving a trail, cleaning the rust that covers Source’s landscape.

In combat, you control both characters at the same time. It’s not turn-based, but not completely real time either. You load orders for each character by holding buttons, and they launch their action when you release. It requires tactic and synchronization to either chain attacks or combine them. There’s no real stress to execute the orders with speed, but there is a sensual rhythm to the combat. 

The story is told through the daily life of Yu and Kay. You cook, eat, sleep with them during their journey. Dialog choices impact what you learn about the story, but may also have long term consequences…

Of course, life for Yu and Kay is not always a vacation. Survival is not even their bigger problem. The original soundtrack created by Danger covers this wide range of emotions: the pleasure of waking up on a sunny day surrounded by a beautiful landscape, the dreamlike feeling of being alone in the universe or the tension of being hunted down. 

Now that I have talked about our intentions with Haven, you can make up your mind by checking Haven’s first gameplay trailer. Enjoy!

Haven is a very original game, there’s not really a game like it. But I like to pitch it as the baby of two of its main inspirations: Journey meets Persona. Here is a picture that’ll tell you more about the various inspirations. 

Click to enlarge

We know Furi fans might be surprised by Haven. But we feel it’s our mission to surprise players. To make no compromise and create original games, with that same intention of creating lasting memories.

Thank you for supporting us!

Emeric and The Game Bakers

From the Bakery #1

Haven – Yu & Kay design

Haven is about two lovers escaping to a forgotten planet. Character Artist Koyorin joined our team to design the characters and their complete range of expressions. Their art is a perfect fit for Haven because they manage to communicate a lot of nuances in the characters expressions, even in a simple portrait.

Research for Yu and Kay’s everyday life on Haven – by Koyorin


Koyorin – Mini Interview

Hi, I’m Koyorin. I’m a freelance character designer and illustrator, and I’ve had the pleasure of working with The Game Bakers as their character artist for Haven.

– What makes a good character design?
From a purely subjective standpoint, the most effective character designs to me are the ones that are not over-designed and mostly avoid functionless parts or patterns. While I’m not a purely function over form person myself, I do think there’s a threshold for that haha. A design being both simple and effective helps it to be more memorable, in my opinion.

– Can you tell us a little bit more about the design of Yu and Kay?
It was intended to carry the look of “researchers”, hence the primarily white outfits which were mean to be reminiscent of a lab coat, or people who work in a research environment. And yet, they also needed to have the look of “otherworldly” and “adventurous”, which were aspects I took into consideration when creating their overall designs. A few early drafts of them were even more otherworldly and even somewhat alien-like, but we reeled it back to keep them in more relatable territory.

– What is your secret to make them touching?

When I draw people by themselves or interacting, I think subtleties say a lot about a character’s feelings and inner mood. A lot can be said with very little, and on certain occasions, even subduing things says as much about the mood as exaggeration does. Body language and gestures are very useful tools for this purpose.

– Who are your favorite character designers?
A few of my personal favourite character designers are Akihiko Yoshida, Hideo Minaba, Rui Tomono, Shigenori Soejima, Shunsuke Saito, Yusuke Kozaki, Yuya Nagai, and many more! I also love a lot of illustrators who don’t necessarily focus on character design (or even characters!) but the list could then go on for a long time haha.

More of Koyorin’s work on Twitter Instagram Artstation or their Patreon

Haven – The first time we…

Yu and Kay are already together when you start the game. They have lived a lot of adventures as a couple before. In particular they’ve been through the first times that are never forgotten in a relationship: the first kiss, the first fight, the first night…
Here’s their first pillow fight, it wasn’t the last!

Feel like changing your wallpaper? We will make the First Time Pictures available here in wallpaper format. The Pillow Fight is already available.

Check the timelapse video below to see how the art was drawn.


Furi – Freedom Update 

On April 4th, we released the Freedom Update for Furi: a free update available on PS4, Xbox One, Nintendo Switch and GOG.com. With the update we brought features and content developed for Furi over the last months to players on all platforms.

What to expect with the update:

  • PS4Invincible Mode, Speedrun in Furier, Controls D. (You already have Bernard if you own Furi Definitive Edition or Furi and its DLC One More Fight)
  • Switch: Invincible Mode, Controls D. (You already have Bernard and Speedrun in Furier).
  • Xbox One: Bernard as extra boss, Invincible Mode, Speedrun in Furier, Controls D, replace HUD option.
  • GoG.comInvincible Mode, Speedrun in Furier, Controls D. (You already have Bernard if you own Furi and its DLC One More Fight).
  • SteamAll this content as already been made available to you over the last months. (You already have Bernard if you own Furi Definitive Edition or Furi and its DLC One More Fight)
  • Limited Run for the physical versions on Nintendo Switch and PlayStation 4, game and Collector Edition: same update as the one of the respective console.

More info here: https://www.thegamebakers.com/furi-freedom-update/


Thank you for your work!

We’ve been amazed by the fan arts from this community. We can’t share them all, but thank you to all of you who drew or made something inspired by one of our games. You are so talented!

                                Rider by space_algae

            The stranger – Graphiti by zillington, what_is_funk & sean.savant

Rider by demik109                                         

Rider by gladiskstudio 


What’s next?

The next From The Bakery could very well be about the music for Haven. Let us know what you thought about the format of this first one and what you’d like in the next ones by joining our Discord server! If you want to receive the next From the bakery directly in your inbox, you can subscribe to our newsletter!

Participez aux playtests de Haven cet été

Venez participer aux playtests de notre prochain jeu Haven.
Les tests ont lieu à Montpellier, tout l’été à partir du mois de juin. Tous profils de joueuses et joueurs sont les bienvenus !
Plus d’infos dans le formulaire d’inscription.

Haven: http://www.thegamebakers.com/haven/
Formulaire d’inscription : https://forms.gle/PwLr8tmib1F7qEo26

Poste Level artiste / Artiste technique projet Haven

[Poste pourvu]

Nous recherchons un ou une artiste expérimenté.e en level art / technical art pour participer à la production de notre jeu Haven pour consoles et PC.

Poste : Freelance ou CDD

Dates : A partir de juin – 6 mois.

Lieu : Au studio de Montpellier ou à distance (l’essentiel de notre équipe travaille déjà à distance)

Mission :

  • Level art : production et polish des environnements du jeu
  • Modelling décors et props
  • Intégration dans Unity (topology, textures, lighting)
  • Optimisation des assets pour les consoles
  • Est un plus : VFX et shaders

Travail en collaboration avec le directeur artistique technique et le directeur artistique environments, ainsi que le reste de l’équipe de production graphique.

Expérience :

Nous recherchons un.e artiste expérimenté.e qui pourra maitriser rapidement notre pipeline de production graphique avec Unity et produire des assets de qualité pour les environnements de Haven.
Une grande capacité d’adaptation et d’autonomie est requise.

Rémunération : Selon expérience

Pour postuler : Portfolio et un petit mot à hello@thegamebakers.com

Merci de vos candidatures !

Offre de stage test / assurance qualité

[Poste pourvu]

Nous recherchons un ou une stagiaire en  Assurance Qualité / Test pour nos jeux sur consoles et PC. Le stage est à pourvoir dès juillet.

Poste :  Stage conventionné

Dates : De juillet à décembre 2019

Lieu : Au studio de Montpellier

Mission :

  • Test de notre nouveau jeu Haven et de mises-à-jour de Furi
  • Rapport de bugs, étapes de reproduction, screenshots et captures vidéos
  • Vérification des corrections
  • Vérification des critères de certification des constructeurs
  • Préparation et déploiement des builds hebdomadaires
  • Participation à l’organisation et à l’analyse de playtests (avec des joueurs)

Le stage est encadré par un testeur expérimenté et a lieu au studio de Montpellier avec une partie de l’équipe, dont le directeur créatif. Il nécessite d’être en contact et communication avec toute l’équipe. Il permet de se familiariser avec tous les aspects du développement d’un jeu – qui plus est sur la dernière partie de la production. Les profils recherchés sont sérieux, appliqués, méthodiques, et ont le souci du détail.

Rémunération : Rémunération de stage conventionnelle (environ 554€/mois)

Pour postuler : Portfolio et un petit mot à hello@thegamebakers.com

Merci de vos candidatures !

Furi Freedom Update available now – time to get started on the game?

Hello fighters,

We’re happy to launch today a free update to Furi: the Freedom Update. With the update we’re bringing features and content developed for Furi over the last months to players on all platforms. The update includes the Invincible Mode, elusive boss Bernard, Speedrun in Furier and a new control scheme.

PS4, Xbox One, Nintendo Switch and GOG.com versions are updated with their respective new content (see details below). The content has already been made available on Steam.

It’s also a great time to get started on the game that is heavily discounted up to 70% off (55% off on Switch, 70% off on Xbox One in the Deal with Gold, 65% off on GoG.com, 65% off on Steam starting April 4 10AM PT). Furi’s tee-shirts, posters, artbook and soundtracks are also on sale up to 50% off on our store.

Come and discuss the update with Furi’s community on our on our Discord server.

Here’s a  new trailer for the occasion!


What to expect exactly in the update:

  • PS4Invincible Mode, Speedrun in Furier, Controls D. (You already have Bernard if you own Furi Definitive Edition or Furi and its DLC One More Fight)
  • Switch: Invincible Mode, Controls D. (You already have Bernard and Speedrun in Furier).
  • Xbox One: Bernard as extra boss, Invincible Mode, Speedrun in Furier, Controls D, replace HUD option.
  • GoG.comInvincible Mode, Speedrun in Furier, Controls D. (You already have Bernard if you own Furi and its DLC One More Fight).
  • Steam: All this content as already been made available to you over the last months. (You already have Bernard if you own Furi Definitive Edition or Furi and its DLC One More Fight)
  • Limited Run on Nintendo Switch and PlayStation 4, game and Collector Edition: the update should reach them in the following days.
  • Note: EA Origin, We Game, and some Asian versions are not updated.

More information on this extra content:

Bernard – Emeric Thoa our Creative Director and Benjamin Le Moullec Furi’s Combat Designer carefully designed each of the boss fights. They chose the weapons and special attacks, patterns, variations, phases, etc. To test the fights they used a prototype arena and boss, that the team nicknamed Bernard. As they were looking for a way to create an extra boss fight for the community, they thought about Bernard. They took inspiration from the best of all the bosses and designed a mashup boss fight using the prototype arena and character. Bernard might not look good but he certainly will give you a good fight!

Invincible mode – Furi’s been called difficult, but it’s also been praised for its visual universe, meaningful story or high energy soundtrack. Some players told us that the game was too difficult to master for them, and that they regretted to miss out on the story and the universe. That’s why we designed the Invincible mode. The Invincible mode is a set of commands that can be used to become invincible, skip a fight, skip or lock a certain phase in a fight, or weaken a boss. It enables anyone to enjoy the audiovisual and narrative experience that is Furi. But the Invincible mode also proves handy for the most hardcore players who want to practice their fight, in particular speedrunners looking to improve their record.

Speedrun in Furier – After you speedrun the game in Furi (normal) difficulty, you can now try to speedrun it in Furier (hard) difficulty. It takes less than 45 minutes to the best in the world to beat the game in Furier difficulty! Will you add your name to the top of the leaderboards?

We’ve also added a new control scheme D that helps dodging or parrying while shooting/slashing, and was designed based on discussions with the game community. Last, the update includes several improvements and minor fixes.

The update name has been chosen by Furi’s community on our Discord server!

Hope you enjoy those additions to Furi !
Cheers

Audrey for The Game Bakers team

Offre de stage test / Q.A.

[Poste pourvu]
Nous recherchons un ou une stagiaire en Q.A. Test (assurance qualité) pour nos différents jeux sur console et PC. Le stage est à pourvoir dès février, les candidatures pour un début plus tardif ne seront pas retenues.

Poste :  Stage conventionné

Dates : A partir de février (2 à 6 mois) (début février obligatoire)

Lieu : Au studio de Montpellier

Mission :

  • Test de jeux en développement
  • Rapport de bugs, étapes de reproduction, screenshots et captures vidéos
  • Vérification des corrections
  • Connaissance des environnements de développement
  • Vérification des critères de certification des constructeurs
  • Préparation et déploiement des builds
  • Participation à l’organisation et à l’analyse de playtests (avec des joueurs réels)

Le stage sera encadré par un testeur expérimenté et se fera au studio de Montpellier avec une partie de l’équipe, dont le directeur créatif. Il nécessite d’être en contact et communication avec toute l’équipe.

Rémunération : Rémunération de stage conventionnelle (554€/mois)

Pour postuler : Portfolio et un petit mot à hello@thegamebakers.com

Merci de vos candidatures !

Squids Odyssey mobile

Hello there,

After the Switch and Steam, we are bringing Squids Odyssey to mobile. We decided to bring our two classic games Squids and Squids Wild West up to date a new mobile version. Our Squids games are timeless, their award-winning art direction and tactical gameplay make them feel as fresh today as they did in 2011. But still, we had made substantial improvements to Squids Wild West that we wanted to bring to Squids and the devices had evolved. There was also the new chapter of Wakame that we wanted mobile players to discover. So we have packaged the two remastered games into Squids Odyssey that includes a new chapter and lots of improvements. We hope you enjoy it!

If you are a collector, it’s good time to keep your classic Squids and Squids Wild West on your phone, as they will now be discontinued from the stores. It’s time to say bye to our first two games that still had over 4.3 / 4.5 in players rating today!

Full presse release below.


Squids Odyssey, with Squids and Squids Wild West plus extra content is out on the App Store and Google Play

October 25th 2018 – Montpellier (France) – Squids Odyssey includes Squids and Squids Wild West, two players-favorite games that have been downloaded more than 2 million times plus a whole new chapter in the Japanese kingdom of Wakame. Squids Odyssey offers a whole lot of content: more than 90 missions for 15 hours of play, even without the Pro Mode that doubles the challenge. The game is sold for 4,49$ with no in-app purchase.

The studio decided to bring the games up to date in this version.“Our Squids games are timeless, their award-winning art direction and tactical gameplay make them feel as fresh today as they did in 2011.” says Audrey Leprince, The Game Bakers co-founder. “But still, we had made substantial improvements to Squids Wild West that we wanted to bring to Squids and the devices had evolved. There was also the new chapter of Wakame that we wanted mobile players to discover. she adds.

Squids Odyssey is a unique proposition: a tactical turn-based RPG with a twist of fling mechanism. The adventure takes place under the sea. A murky black ooze is seeping into the water, turning once friendly crustaceans into cranky monsters. With their realm under siege, a scrappy shoal of Squid heroes has no choice but to fight back. As they engage in battles against their oily enemies, these unlikely heroes’ squishy bodies serve as their weapons: simply stretch a Squid’s tentacles, aim, then let go to shoot it across the battlefield.

  • A challenging tactical RPG: hero classes, stat-boosting helmets, power-ups and the environment add a strategic element to the role-playing gameplay.
  • Build your party from 15 Squids in 4 classes: shooters, scouts, troopers, and healers and boost your heroes abilities with 65+ barmy helmets.
  • Engage in 90+ missions for more than 15 hours of gameplay, plus an expert Pro Mode, with completely redesigned missions, that doubles the game length.
  • Battle your way through Greek citadels, tropical coral reefs, old West inspired towns and Japanese temples to save your underwater world!
  • Includes all content previously released in the Squids series with tons of improvement and tweaks.
  • Game available in English, French, German, Italian, Spanish, Portuguese, Russian, Chinese, Japanese and Korean

Mission Animation freelance sur notre prochain jeu

Nous recherchons un ou une animatrice en mission freelance pour notre prochain jeu consoles et PC.

Type de contrat :  Mission freelance

Dates : De novembre 2018 à avril 2019 (6 mois).

Compétences :

  • Animation de créatures et animaux (déplacement et combat)
  • Animation sous Maya
  • Connaissance de Unity
  • Grande autonomie

Lieu : A distance. Il s’agit d’une mission à distance en télétravail. Les deux tiers de l’équipe sont déjà « à distance », nous sommes organisé.es pour travailler en équipe de cette façon.

Rémunération : Selon expérience

Pour postuler : Portfolio et un petit mot à hello@thegamebakers.com

Merci de vos candidatures !

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