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Rediscover Furi – Onnamusha Update

Rediscover Furi: Furi Update & Onnamusha DLC

The Onnamusha DLC will let you play as Onnamusha Rider, a powerful fighter that alternates between two stances: fast and agile or slower but lethal until she’s able to unleash the devastating power of the Star. The new gameplay mechanics bring new challenges, for a complete rediscovery of the game.

After Furi we needed a break from intense and fast paced action and we made Haven.
And after Haven we wanted to feel the thrill of combat again… So we worked on a little something during the summer.
We’ve read all the Furi fans messages and this request really stuck with us: “I wish I could forget Furi to discover it for the first time all over again”. We asked ourselves: how could we do that? Is there a way for players to rediscover Furi?

A couple of weeks later we were working on Onnamusha.

Furi Onnamusha


Onnamusha is a new playable character. It is Rider as a woman, but most importantly it’s a new fighter with a completely different playstyle. While the original game is very demanding but pretty simple in terms of abilities (you can dash, parry, slash and shoot), Onnamusha adds a layer of tactics by alternating two combat stances:

Spark: while in Spark stance, Rider is faster than ever, heals on parry and can double dash but deals weak damage.
Storm: in Storm stance, Rider is extremely lethal, but very slow and has a vulnerable jump roll.

It’s a different rhythm when playing with Onnamusha, as you’re always toggling between stances to optimize your damage and maximize your chances of avoiding hits.

But there’s more. When you make damage or parry successfully, you fill a special power gauge. It’s true in both stances, but while in Spark you will fill the gauge much faster. When the gauge is full, you can trigger the Star power and benefit from the best of the two worlds: be even faster and even deadlier.

And finally, another mechanic finishes to make Onnamusha a very fun and rich character to play: the burst mechanic. You get a boost in damage and defense just after you change stance, for a couple of seconds. In Spark stance, you’ll shoot many more bullets during burst. In Storm you’ll fire bigger and faster bullets. In both stances, your slashes will be deadlier. This makes it valuable to toggle stance frequently to take advantage of the power burst.

With these new combat skills, each bossfight can be approached with new strategies. You’ll have to decide when to deal damage with the Storm stance, when to toggle stances to benefit from the burst, when to use your Spark speed to defend, gain back some life or build up your Star power. And eventually, decide when is the perfect moment to use the power of the Star and destroy your opponent.

You can get the Onnamusha DLC (6.99$) and rediscover Furi with Onnamusha in Story mode, Speedrun mode (with dedicated leaderboards) and Practice mode.

In the Furi free update that is made available at the same time as the DLC, we have included all previous content that was released on the game, and in particular the previous “One More Fight” DLC with The Flame bossfight (and secret boss Bernard). We also updated the game in general and added new accessibility improvements with the ability to unlock trophies in Promenade Mode, an option to autocomplete Quick Time Events, and a couple of additional control schemes.

Rediscover Furi: Furi Update and Onnamusha DLC is available on PC, PS4, PS5 and Switch.

Go back stranger. We will bring you back.

Try The Right Shot, our talented interns game!

Over the last 5 months, we welcomed 3 talented interns in our studio: Louise, Maya, and Leelou. They had a mission: create their own game, from scratch to publishing with mentoring from the whole team at Game Bakers. 

We’re very happy to announce that their game, The Right Shot, is available today!

Play the game here: https://thegamebakers.itch.io/the-right-shot

The game is free, but you can give more and all the money raised will go to Secours Populaire. The charity supports people who are victims of social injustice, poverty, hunger and armed conflicts.

In The Right Shot you play as a little devil serving cocktails to the bar customers. Catch them, throw them: whatever it takes to serve them quickly!

Meet the team

While the game design was teamwork, each team member had their own specialties.

  • All the graphics of the game were made by Louise Jandot dit Danjou, who also took care of the management of the game production. She studied video game conception at LISAA. She enjoys getting lost on artstation, discovering new things & people in general! instagram.com/l.usie/
  • Maya Hill, who is in her first year at Epitech studying computer science, took care of the programming of the game. She loves playing video games as much as she loves creating them, and uses reading as a source of creativity and inspiration. And she’s fond of cats, cats everywhere.
  • Last but not least, Leelou Puech, who learned game design at Eart-sup. She worked on the game design and level design while working in parallel on the QA of Haven and Furi. She’s in love with hiking, cinema, theater, painting… Listening to music goes hand in hand with creating it for her! > twitter.com/LeelouPuech

Our studio has always been looking for ways to give back and support developers in our beautiful industry, in general, and with a particular focus on women over the recent years. We usually only take interns to work on our games in production, but considering how difficult it was during the Covid years for students to find an internship, we decided to do a bit more. This is why we created this “sur-mesure” internship for the 3 students, to help them get practical knowledge, mentoring and the applied learning they needed for their studies.

The whole team at Game Bakers is very proud and impressed by the result of their work! There’s no doubt they will make great games in the upcoming years!

Behind the curtain and under the sheets with Haven

A modern romance in a JRPG

I played tons of RPGs when I was a kid and a teenager. Video games at the time were designed for people my age. The writing was simple, naive. The relationships between characters were simplistic as well. Romance, especially, was treated in a very childish way. Even if the characters were adults or young adults, they were acting like children who have never had a romantic relationship before. The core of the game was never about love, it was about getting stronger, defeating a powerful enemy and saving the world.

Secret of ManaImage from the game Secret of Mana, still a great game despite not being “modern”

The romance was a side story. A “love interest” as we sometimes say. there was very little to feed on the romance side. The boy (most of the time it was a male lead) met a girl and eventually, at the end of the story, they kinda were in love (we knew because they hugged in a cutscene).

Lunar 2

Lunar: Eternal Blue, one of the best JRPG from the 90s

Growing up, I got really thirsty for seeing more of that side of the story. What happens in between the quests? What do characters do when they don’t explore dungeons or buy shinier swords? Can I look behind the curtain and see what happens in my group of heroes when they stop at the inn?

Final Fantasy XV

Final Fantasy XV camping sequences

That’s a part I really liked in Final Fantasy XV, when they stopped to camp, in a high standing camping tent, with transat chairs and luxury barbeque. It was a story about friendship and you could actually witness it. That’s also what makes the Persona series so unique: it’s not only a JRPG and a dungeon crawler, it’s a social sim. You get to see your characters at school, in their families, in their hobbies and jobs. And they date. You see the bonds between the characters develop, should it be love or friendship.

Persona 5Persona 5 social bonding and dating gameplay

But even in Persona games, it’s still about flirting, about the early days of a relationship. You can eventually date one of your teammates, but that’s the endgame. It got me really interested: what if we saw a real relationship. What happens when they are a couple, a real one. Not an “anime character” one. What if we described a lasting relationship in a video game?

Haven is trying to do exactly that. Tell you a thrilling story of runaway lovers in space, fighting to stay together. There’s action, mystery, exploration and combat. But you get to see behind the curtain. You see them in their intimacy. The dialogs are written in a modern, relatable way. The RPG gameplay is paced with slices of their life while they try to settle in a deserted planet. You get to see them eating, playing games, chatting about their life, doing chores, getting a haircut, fighting or having fun.

Haven

And obviously, as an established couple, they have sex. It’s part of their life, it’s neither a taboo or a big deal (most of the time in games it’s either absent or a memorable first time). In Haven they tease each other, they joke about it. It’s healthy, fun, tender. You don’t “see them making love” because it’s not the point, that would be going too far in their intimacy, but it’s definitely not a taboo.

Haven sexuality

I really loved playing these games when I was a child and I’m still very fond of love stories in Final Fantasy or Persona games, but I’m happy we could come up with something unique, a tone that was missing in the video game landscape. We have received a fantastic response from players about how genuine Yu and Kay’s relationship feels and how it makes them relatable. We hope this will keep on growing with PS4 and Switch’s versions that just launched and inspire more games to deal with love and sex more healthily and honestly. If you wish to discover more about Haven you can read our previous blog posts about Haven’s inspirations,  making a relaxing experience by designing simplicity, the co-op and the gameplay or it’s beautiful opening.

Peace & Love & Video Games everyone!

Haven FAQ

Note: Some questions containing spoilers are listed at the very bottom of the page.

Updates and Patch notes

We will be listing the patches on our dedicated blog post here.

Known issues

If you want to know about the bugs and issues and solutions for them, you can check the dedicated post on Steam forums.

What platforms is the game available on?

The game is available on PlayStation 5 and 4, Xbox Series X and One (Game Pass), PC (Steam, GoG.com, Microsoft Store…) and Nintendo Switch.

Is there a physical release planned?

For now it’s digital only. We will explore collector editions in 2021.

Controls



What languages are supported?

Voices: English
Text: English, French, Japanese, Simplified Chinese, German, Brazilian Portuguese, Russian, Italian, Spanish.

How to play co-op?

The game is playable solo, but at any time a second player can join locally (couch co-op). Co-op online is not supported.
To start co-op, you just need to activate a second controller. On PC, you can choose whether you want to play with two controllers (by default) or one controller and one keyboard (you can choose that from the options menu, controls section).

We have heard some players use Remote Play on Steam with good results to play together remotely. The experience can vary greatly according to the network setup and conditions of the two players. Our recommendation is that the player with the best connection launches the game. It’s important to note that Remote Play simulates a local game, so two controllers are also needed to play co-op. (Note: co-op with two players using KBM controls is not supported. It’s either two gamepads or one gamepad and one KBM).

 

We haven’t tested Play Together on PS5 yet as we could not get our hands on PS5 consoles haha. Let us know.

About the 18+ rating

The 18+ rating is mostly due to the age rating process, as a healthy representation of love does not fit into classic videogames age rating categories.

SEX: In our view, there is nothing shocking for a 16-year-old in the game, and very little sexuality. But it’s true that you dive into the intimacy of a couple, and that on some occasions, they talk about sex. Mostly in a funny manner. There is no full nudity or sex scene. You only see them before or after they have sex, like in mainstream Hollywood movies. They sometimes talk about sex, but in a light and evocative way. The goal of the game is not to make players horny, it’s to make they touched and happy.

VIOLENCE: There is not much violence in the game as the creatures are only “pacified” and return to their normal state after a fight.

DRUG AND ALCOHOL: On some occasions they will drink their own concoction – Applebrew! – and might try some food that could cause some side effect. This also explains the rating.

To sum it up: we understand the rating could have been confusing. We wish the game could have been rated 16+ but we felt it was safer to rate it 18+ to avoid any misunderstanding

On PS5, can I play with a DualShock4 (PS4 controller)

Unfortunately no. That’s a Sony limitation.
The DualShock4 only works on PS5 with PS4 games. However, if you bought Haven on PS5 you’ll be able to download Haven PS4 (when it releases early 2021) for free. And then, you can play the PS4 version on PS5 with a DualShock4.

Good to know

  • Drifting (taking short turns) makes navigation MUCH smoother. When you need a strong change of direction, it’s smoother to hold the left trigger and turn, rather than stop and replace the camera.
  • Eventually, there’s a map in the game, it’s just not unlocked from the start.
  • There is a feature to speed up dialogs or auto play combat. It’s mapped on Q / L1 / LB. It’s completely optional and mostly useful for replaying / completion.
  • You can use medkits and cures only in a safe place (nest or camp). But later in the game you can use balms anywhere outdoor (combat or exploration).
  • It is possible to invert controls.
  • The game is 10-12 hours long if you don’t explore everything.
  • Saving happens during loading screens, so if you want to save “manually”, just enter or exit an islet or the Nest.
  • Save files on PC are located on C:/users//AppData/LocalLow/TheGameBakers

Wallpapers

You can find wallpapers of the game over here.

How to report a problem

On Steam you can head to the Community Hub and post in the forums HERE.

The Game Bakers Discord is also a good place for information:

If you play on console or another platform, you can also reach to support@thegamebakers.com 

We will keep the known issues up to date on this website.

Thank you!

/!\ANSWERS CONTAINING SPOILERS /!\

Where is the last part to repair the Nest?

After you reach the volcano on Wakiri, if you go back to the Nest, Yu will highlight all the interesting locations on the map. If you don’t have any highlighted location but still miss a part, maybe you didn’t open a bridge? Look at the blue lines on the map, these are un-open flow arcs. The Left Wing is on Wakime, south of Wakiri.

Where is the hyper rust?

One is on Lonako and one on Nekatai (you need to fly a flow thread to reach the area). There are two other hyper rust chunks: one you need to beat the lorudo on Wakiri and several other islets. The other is when Oink gets rusted again on Guyame, after you scratch him a number of times.

Haven – Updates and Patch notes

 

A big thank you to everyone who’s playing Haven, we are receiving your fantastic feedback about the game and it’s heartwarming. We also enjoy your cosplays and fan-arts!

We will list here the patches and updates we are bringing to Haven for your reference.
We appreciate your help reporting those issues and your patience as we fix them. Don’t hesitate to write to support@thegamebakers.com if you have more feedback for us.

 


Minor Update March 17-18-22, 2022

Versions: 

  • Switch:  v1.1.302
  • PS5 / PS4:  v1.1.302
  • XBOX One / Series / Windows:  v1.1.302
  • GoG:  v1.1.302
  • Epic:  v1.1.302

Thank you for your enthusiasm for Haven Couple Update. We’ve fixed the bugs reported so far. Thank you for all the messages, and we hope you are having fun with the new lovers.

Bug fixes: 

  • Adjusted Yu’s voice volume.
  • Fixed minor pronouns inconsistency in some dialogs.
  • The couples selection screen now functions as expected.
  • Fixed a repetition in Yu’s dialogue when discovering the reactor.
  • Fixed minor pronouns inconsistency in some dialogs.
  • Fixed voice inconsistency in some dialogs.
  • Made sure players defeat the Bigafurai before continuing the adventure.

Minor Update March 11, 2022

Version: 1.1.302 – PC only (Steam)

Here’s another batch of fixes following the Couple Update. We hope you are enjoying the game.  As usual, thank you for the feedback.

Bug fixes: 

  • Adjusted Yu’s voice volume.
  • Fixed minor pronouns inconsistency in some dialogs.

Minor Update March 8, 2022

Version: 1.1.300 – PC only (Steam)

Thank you for your enthusiasm for Haven Couple Update. We’ve fixed the first batch of the bugs reported so far. We are also working on a fix for the level of Yu’s voice, that will be available later this week. Thank you for reporting those problems, for all the messages, and we hope you are having fun with the new lovers.

Bug fixes: 

  • The couples selection screen now functions as expected.
  • Fixed a repetition in Yu’s dialogue when discovering the reactor.
  • Fixed minor pronouns inconsistency in some dialogs.
  • Fixed voice inconsistency in some dialogs.
  • Made sure players defeat the Bigafurai before continuing the adventure.

Major Update – Couple Update March 3, 2022

  • Steam, GoG, Epic : v1.1.296
  • UWP : v1.1.295
  • Switch : v1.1.293
  • Switch Cero : v1.1.295
  • PS4/PS5 : v1.1.295
  • PS4 SIEE : v1.1.294

New feature: Alternative versions of Yu and Kay!

You will now be able to choose which couple you want to play as. You can choose to play as the existing Yu and Kay as you know them, as two women (Yu and an alternate version of Kay) or as two men (Kay and an alternate version of Yu). 

Note that this choice only impacts the characters you play as, but the gameplay and the story stay the same. 

The update is free and available today!

This means:

  • New models, artworks, loading screens, interface art…
  • New voices recorded by new fantastic actors!
  • Review of all the dialogues and text to match the gender
  • New menus to go with it
  • And a lot of work to make sure everything works smoothly.

Minor Update January 2022

Version:  v1.1.288 – PC only (Steam)

Hi there, a few of you have met a bug when playing the game on Steam: a second controller seems recognized and triggers co-op mode even when you play solo. If that happens, you can now deactivate the co-op mode. 

Improvement:

  • Added an option to fully disable the co-op mode

Minor Update October 2021

Version:  v1.1.260 – PC only (Steam, GoG and Epic Games Store)

Corrections: 

  • Fixing a bug that prevented Yu and Kay to be naked in the shower, on the roof of the Nest and for the midnight dip.

Major Update – Sweet Little Things September 2021

  • Steam, GoG, Epic: v1.1.258
  • Switch: v1.1.250
  • PS5: v1.1.246
  • PS4 SIEA: v1.1.246
  • PS4 SIEE/SIEJA Asia/SIEJA Japan: v1.1.255
  • XBOX One, Series/Windows : v1.1.246

Common all platforms

New features:

  • Two new outfits for Yu and Kay: “Streetwear” and “Top / Truth”. They can be worn after finishing the game 
  • A Meloglide to listen to the game music of your choice while roaming or hanging out in the Nest after finishing the game 
  • A gallery menu to discover artworks and concept art from the making of the game, it unlocks during the game

Improvements:    

  • Load save menu now shows your progression in terms of ship parts and equipment
  • Multiple capsules can now be crafted at once
  • After cooking, it’s now possible to choose which dish to eat
  • Bonus loot is now rewarded when pacifying multiple creatures at the same time during combat
  • Alternative kiss animation added
  • Some settings can now be configured differently between the first and second player in co-op
  • Added more sounds and visual effects to several menus

Bug fixes:

  • Fixed an issue where the main menu music would stutter sometimes
  • Fixed the scrolling behavior in the settings menu
  • Fixed an issue when starting a new game where the intro cutscene wouldn’t play
  • Fixed a case where characters would keep their spoon in hand in a post-meal dialog
  • Fixed a slug tank dialog where characters would talk about the slugs dividing into two. They now do.
  • Fixed a music overlap problem when exiting camping
  • Fixed an error which caused vibrations to continue when skipping some cutscenes
  • Fixed several typos in some texts and dialogs

Xbox One, Xbox Series, PS5

Common +

  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed missing portraits in some story events

PS4

Common +

  • Added a free PS4 dynamic theme that can be recovered in the gallery menu
  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed missing portraits in some story events

Switch

Common +

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Flowburst ability doesn’t consume flow anymore
  • Added a generic animation when using the shower after exhausting every dialog
  • Prevented Beruberu to start fighting during the flow burst tutorial
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • Grass in the menu looks better, even when it’s far
  • Added sound effects when interacting with a Nokk creature
  • Improved character animations and navigation
  • Allowed characters to jump more often
  • Improved creatures animations and navigation
  • Islets can be cleared even if there is still a nightcrawler roaming
  • The anti-gravity sticks can’t be missed anymore
  • Added a field of view option

Bug fixes:

  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed a black screen if returning to the main menu while characters are in a building
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part
  • Fixed a bug where players could miss a mandatory cutscene before the end
  • Fixed a bug where a character could end at 0 hp after combat
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed a bug that could get the Beruberu stuck if the heroes lose it by gliding onto a flying flow thread
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed the duplicated guitar glitch in the Nest
  • Fixed the last seed dialog playing twice
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed the cooking reward popup that wasn’t allowing the gamepad stick to be used
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed missing portraits in some story events
  • Fixed some typos
  • Misc bug fixes

Windows

Common +

  • Keyboard and mouse controls rebind overhaul
  • Fixed an infinite loading issue when launching the game on Windows 7
  • Fixed an issue blocking the start of the Holobug cutscene
  • Fixed missing portraits in some story events

Regular Update July 2021

Version: 1.0.234 – PC only (Steam, GoG and Epic Games Store)

A quick update today with an overhaul of the keyboard and mouse controls rebind and a few bug fixes. We hope you’re having a great summer. Thank you for playing!

  • Keyboard and mouse controls rebind overhaul
  • Corrupted save management
  • Fixed missing portraits in some story events

Regular Update May 2021

Already five months since the release of Haven and we are still amazed by the amount of positive feedback we receive. We read all of your messages! Sometimes we even read them to our families and friends

We’re releasing a patch with some improvements and bug fixes. This update is available on Steam, PlayStation 5 and 4, XBOX Series, One and Windows, GoG.com and Epic Games Store.

Version: 1.0.222 – All platforms

PlayStation 4

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • The anti-gravity sticks can’t be missed anymore
  • Added sound effects when interacting with a Nokk creature
  • Improved character navigation after a big jump
  • Allowed characters to jump more often
  • Improved creatures navigation
  • Grass in the menu looks better, even when it’s far

Bug fixes:

  • Fixed a softlock after the earthquake event when playing in Arabic language setting
  • Fixed a crash when waiting too long in the Nest
  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes

PlayStation5

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Flowburst ability doesn’t consume flow anymore
  • Added a generic animation when using the shower after exhausting every dialog
  • Prevented Beruberu to start fighting during the flow burst tutorial
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • Grass in the menu looks better, even when it’s far
  • Added sound effects when interacting with a Nokk creature
  • Improved character animations and navigation
  • Allowed characters to jump more often
  • Improved creatures animations and navigation
  • Islets can be cleared even if there is still a nightcrawler roaming
  • The anti-gravity sticks can’t be missed anymore
  • Added a field of view option
  • Reduced the save file size
  • Memory usage optimization
  • Added a quick loading feature when launching the game through an activity card

Bug fixes:

  • Fixed a softlock after the earthquake event when playing in Arabic language setting
  • Fixed a crash when waiting too long in the Nest
  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed a black screen if returning to the main menu while characters are in a building
  • Fixed a bug where players couldn’t leave the islet after getting back Kay’s pants if going too fast onto the next islet while the heroes talk about it
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed a bug where players could be stuck in an islet after using Birble to teleport during the throw & catch tutorial
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait.
  • Fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part
  • Fixed a bug where the time is frozen if starting a new game after the epilogue
  • Fixed a bug where players could miss a mandatory cutscene before the end
  • Fixed a bug that can skip the Spring Cleaning achievement from being completed
  • Fixed a bug where a character could end at 0 hp after combat
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed a bug that could get the Beruberu stuck if the heroes lose it by gliding onto a flying flow thread
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed invisible rust spots
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed the duplicated guitar glitch in the Nest
  • Fixed the last seed dialog playing twice
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed the game time not pausing when the game is not focused
  • Fixed Lonako islet where the heroes could walk above the void
  • Fixed the cooking reward popup that wasn’t allowing the gamepad stick to be used
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes.

XBOX Series X, Xbox One and Windows store

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Flowburst ability doesn’t consume flow anymore
  • Added a generic animation when using the shower after exhausting every dialog
  • Prevented Beruberu to start fighting during the flow burst tutorial
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • Grass in the menu looks better, even when it’s far
  • Added sound effects when interacting with a Nokk creature
  • Improved character animations and navigation
  • Allowed characters to jump more often
  • Improved creatures animations and navigation
  • Islets can be cleared even if there is still a nightcrawler roaming
  • The anti-gravity sticks can’t be missed anymore
  • Added a field of view option
  • Reduced the save file size
  • Memory usage optimization

Bug fixes:

  • Fixed a softlock after the earthquake event when playing in Arabic language setting
  • Fixed a crash when waiting too long in the Nest
  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed a black screen if returning to the main menu while characters are in a building
  • Fixed a bug where players couldn’t leave the islet after getting back Kay’s pants if going too fast onto the next islet while the heroes talk about it
  • Fixed a bug where the game appears blocked due to a tutorial’s popup being hidden
  • Fixed a bug where players could be stuck in an islet after using Birble to teleport during the throw & catch tutorial
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a bug where players could miss the event to upgrade the gloves after repairing the last ship part
  • Fixed a bug where the time is frozen if starting a new game after the epilogue
  • Fixed a bug where players could miss a mandatory cutscene before the end
  • Fixed a bug that can skip the Spring Cleaning achievement from being completed
  • Fixed a bug where a character could end at 0 hp after combat
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed a bug that could get the Beruberu stuck if the heroes lose it by gliding onto a flying flow thread
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed controls issues while cooking
  • Fixed invisible rust spots
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed the duplicated guitar glitch in the Nest
  • Fixed the last seed dialog playing twice
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed the game time not pausing when the game is not focused
  • Fixed Lonako islet where the heroes could walk above the void
  • Fixed the cooking reward popup that wasn’t allowing the gamepad stick to be used
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes.

PC platform ( Steam/GoG/Epic)

Improvements:

  • Balancing on the rust needed to craft, upgrade and repair
  • Bridges guarded by Tamajus open automatically after the player uses a flow burst
  • The anti-gravity sticks can’t be missed anymore
  • Grass in the menu looks better, even when it’s far
  • Improved creatures animations and navigation.

Bug fixes:

  • Fixed a freeze while fighting with only one of the two heroes
  • Fixed islet descriptions that did not update properly while being discovered
  • Fixed visual glitches on creatures walking close to the edge of an islet
  • Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session
  • Fixed a bug on the climb interaction when Birble is leaving the islet after a bait
  • Fixed a visual glitch on the Nest greenhouse visual
  • Fixed a bug on the capsule tutorial dialog in combat
  • Fixed some typos
  • Misc bug fixes.

Update Nintendo Switch March 8th, 2021

The update is available on Nintendo Switch. The update is mandatory.

Version: 1.0.209

Bug fixes:

  • Fix memory leaks that cause crashes when loading levels and may completely cover an islet of rust
  • Fix a crash when canceling the shield action right before taking a hit in combat
  • Fix a red flash during credits
  • Prevents a rare showstopper bug where the door on LONAKO doesn’t open

Update Nintendo Switch February 24th, 2021

The update is available on Nintendo Switch. The update is mandatory.

Version: 1.0.204

Bug fixes:

  • Optimize memory usage to prevent some crashes when loading levels
  • Fix a crash when waiting too long in the Nest
  • Fix a softlock when losing against the Hornets
  • Fix audio on the islet Bename
  • Fix not being able to delete a game slot right after copying it

Regular update December 15th 2020

The update is available on PlayStation 5, Xbox Series, One and Windows, Steam and GOG.

Version: 1.0.165

PlayStation5

Feature addition and improvement:

  • Automatic backup save before ending: a save is created for those of you who will want to go back and explore the game before the end. For players who have finished the game already, when loading your epilogue save, a backup save will be created before the take off, giving you a change to revisit.
  • Camera axis: Option to invert the camera in the Nest.
  • Accessibility: Option to disable camera wobble.

Bug fixes:

  • Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their saved game.
  • Turkish regional settings issue: When playing with regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
  • Gloves upgrade: Fixed a bug where Yu says she has enough hyper rust to upgrade the gloves, although this upgrade is not accessible yet.
  • Trophy minor fix: fixed the trophy set name and the description of the trophy Perfect Timing
  • Combat soft lock: fixed a bug where the game characters would become unresponsive after using a Help in combat. 
  • Misc bug fixes including screenshake option fix, credits update, title screen visual update.

Xbox Series, One and Windows

Feature addition and improvement:

  • Automatic backup save before ending: a save is created for those of you who will want to go back and explore the game before the end. For players who have finished the game already, when loading your epilogue save, a backup save will be created before the take off, giving you a change to revisit.
  • Camera axis: Option to invert the camera in the Nest. 
  • Accessibility: Option to disable camera wobble. 

Bug fixes:

  • Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their saved game.
  • Gloves upgrade: Fixed a bug where Yu says she has enough hyper rust to upgrade the gloves, although this upgrade is not accessible yet.
  • Combat soft lock: fixed a bug where the game characters would become unresponsive after using a Help in combat. 
  • Misc bug fixes including screenshake option fix, credits update, title screen visual update and interaction fix on the opening movie.

Windows: 

Feature addition and improvement:

  • Co-op with Keyboard & Mouse and one controller: Ability to play co-op with Keyboard & Mouse + one controller (local co-op).
  • Wide screen resolutions improvements: Display options now gives the choices of resolution wider than 16/9 for ultrawide monitor support. Fix for the main menu that was getting out of the screen on very wide resolutions.
  • UI: Ability to choose what button prompts are displayed

Bug fixes:

  • Roaming stutter: Prevent some stutter that could happen routinely every 10-20 seconds while roaming.
  • Turkish regional settings issue: When playing with Windows regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
  • Thai regional settings issue: When playing with Windows regional settings set to Thai, the game would crash on startup.

Steam, GoG:

Feature addition and improvement

  • Automatic backup save before ending: a save is created for those of you who will want to go back and explore the game before the end. For players who have finished the game already, when loading your epilogue save, a backup save will be created before the take off, giving you a change to revisit.
  • Co-op with Keyboard & Mouse and one controller: Ability to play co-op with Keyboard & Mouse + one controller (local and remote play).
  • Accessibility: Option to disable camera wobble.
  • UI: Ability to choose what button prompts are displayed

Bug fixes

  • Gloves upgrade: Fixed a bug where Yu says she has enough hyper rust to upgrade the gloves, although this upgrade is not accessible yet.
  • Combat soft lock: fixed a bug where the game characters would become unresponsive after using a Help in combat.
  • Misc bug fixes

Patch note – Minor Patch December 9th 2020

Platforms: Steam, GoG

Version: 1.0.157

Bug fixes:

  • Turkish regional settings issue: When playing with Windows regional settings set to Turkish, some menu UI localization would not show up properly and actor voices were missing.
  • Blocking bug at the big door on Lonako: Some cases where the big door would not open. Running the update should fix the issue for users currently having the problem in their save game.
  • Unexpected behavior if you played the demo: Some users who previously played Haven demo could encounter a crash or unexpected behavior if they continue playing the game from a save from the demo.
  • Roaming stutter: Prevent some stutter that could happen routinely every 10-20 seconds while roaming.
  • Wide screens resolutions improvements: Display options now gives the choices of resolution wider than 16/9 for ultrawide monitor support and fix main menu out of the screen on very wide resolutions.

 

Haven – Apology

 

 

 

Note: This contains spoilers for the game Haven

It has been brought to our attention some aspects of Haven setting in relation to the character Erena and the Matchmaker are tone deaf to the reality the LGBTQ+ community is facing. 

To players who have felt unwelcome while playing our game: we’re sorry. This goes against our inclusive values as a team and the theme of the game.

Haven is a game about love and freedom. Our intentions have always been to advocate for freedom of love regardless of gender, sexual orientation, ethnicity, class etc. Our two heroes being heterosexual, of different classes and ethnicity, we designed Erena to achieve a wider representation within our limited options. 

We realize we should have brought some clarifications earlier in the game:

  • We understand now that Erena can come off as the “villain” which reinforces stereotypes used against LGBTQ+ people. In our story arc Erena is not the adversarial force. She is doing what mums do: try to save the skin of her child. Being pragmatic, she tries to make her accept the rules – and we understand this also lacks sensitivity. In the extra content planned for the game, Erena becomes a very positive force fighting for freedom of love. 
  • We realize that The Matchmaker recalibration program brings up references to “conversion therapy”. The reasons why the Matchmaker exists cannot be unveiled at this stage, but they are not ideological and not about forcing people to a relation with a person of a specific gender. The Matchmaker choses couples independently of their gender and sexual orientation. Erena and her mate were matched together, Yu and Ozias were too. 

We are looking into ways to improve those aspects in the game and in any upcoming content, and we will strive to do better. 

Thank you for your support and understanding,

 

The Game Bakers

 

Hold hands in solo or couch co-op with Haven

Play the two heroes at the same time, alone or with a special someone.

In Haven, you play as two lovers who gave up everything and escaped to a lost planet to be together. It’s a romantic RPG about love and freedom, but a strong characteristic of the game is that you play two characters at the same time: Yu and Kay. It’s first and foremost a solo game, in which you play these two characters, but with such a duo for main characters, we couldn’t pass on the opportunity to make it also a couch co-op experience. In this blogpost, I’ll dive in details about the co-op experience for the first time.

Haven can be enjoyed solo, it’s designed for that. But at any time in the game, another player can join by simply taking another gamepad and pressing a button. The UI will show that co-op has started, it’s completely seamless.

Here, the UI shows another player just joined and triggered the co-op play.

An important part of the gameplay makes Yu and Kay explore the deserted planet gliding over the grass, collecting flow and food, and cleaning the rust in search for resources and new paths (learn more about the gameplay in our previous blog post). While gliding, one player is leading, and the other is following. The character that is following has the freedom to roam around the lead one. Each time you stop, you can exchange the lead, and “take the wheel” like it’s your turn to drive.

However, the following player is not just a co-pilot. They can control what we call a “flowblob”, a circle of flow on the ground that they can project around them to interact with the world as they glide. They can use the flowblob to clean the rust or gather resources. The lead character chooses where to go and the following character helps clean the area.

The flowblob can also be used to slow down a creature that’s chasing you:

In solo combat, the game pad is split in half. You use the dpad to load Kay’s actions and the buttons for Yu’s. In co-op, each player controls their character. The players have to combine their actions.

For instance one can be shielding while the other prepares an attack.

You can exploit temporary weaknesses by having a player stun a creature, while the other prepares an attack that will make critical damage. Or you can synchronize two similar actions on each character to make powerful duo attacks.

Last but not least, if one of your hero is down, the other one can help them stand up again.

While it’s common to see co-op mechanics for action gameplay, it’s much more unusual to see them intertwined in the storytelling. Narration-wise, when the characters talk, the player regularly has dialog choices to make, which sometimes have an impact on the game. When playing co-op, both players have to agree and validate the same dialog choice to progress. From what we’ve seen, it’s very engaging and creates heated discussions between the players on the couch.

We wanted to make a game that can be enjoyed by everyone: solo for a deep immersion with Yu and Kay, or co-op with a friend or a romantic partner. As you read this we are adding the finishing touches to the game. Haven will release December 3rd 2020 on PS5 and early 2021 on PS4.

Haven will be available on December 3

Hello everyone,

That’s it, we have a release date!!! We’re so pleased to tell you that Haven will be available on December 3rd 2020 on PC (Steam, GOG.com & Microsoft Store), PlayStation 5, Xbox Series X and Xbox One. We can’t wait for you to share Yu & Kay’s adventure! The PC version will be available at launch on Steam, GoG and Windows store. And yes, we also hard at work on our Nintendo Switch and PS4 versions, slated to launch Q1 2021.

We are also happy to share with you a brand new story trailer “Can love conquer all?” Watch it below:

 

The trailer has subtitles in English, French, German, Russian, Japanese, Italian, Chinese, Portuguese and Spanish.

Also check those new screenshots from the game:

36 days left before the launch of Haven! We can tell you we are counting the days too!
Looking forward to having you play the game,

The team at Game Bakers

Interview with Pierre Corbinais, Haven’s writer

Pierre Corbinais has been writing for and about games for a decade now and he is the writer of Haven. He’s mostly known for Bury Me My Love, a reality-inspired fiction about love and exile, and ‘Til Cows tear us apart, a two-cowgirls’ road-movie in space but also created a lot of other small games during various game jams. Haven is the biggest project he worked on so far (and he can’t wait for you to play it).

What’s your opinion about romance in video games? What is good and bad, from your point of view?

My main opinion about romance in video games is that we don’t see enough of it, and when you think about it, it’s actually a bit baffling. Romances are everywhere except in video games: I don’t know about the other countries, but in France, every year without fail, the best selling novels are love stories. Turn on a mainstream radio and there’s a fairly good chance that a love song will be playing. And romance (whether it is comedy or drama) had always been one of the strongest film genres: While released more than 20 years ago, Titanic still is the third highest grossing film of all times (#1 in France!), how crazy is that? Everything points to think that people LOVE romances, but a bunch of exceptions aside, we don’t have romance in games, at best we have flirting (in dating sims or RPGs). Why is that? There is this idea floating around that video games are mostly played by men and that men aren’t into romance, but I think both these assumptions are untrue. To me, the main reason why there is so few romances in game is that we, game creators, still don’t really know how to make them. It’s “easy” to make a game where you shoot people (“If bullet collides with enemy then enemy = dead”, but how do you program a game about falling in love? Being in love? Falling out of love? Everything must be rethought, reinvented. That’s a tough job, and a lot of work, but what a great challenge!

Where would you like to see the genre go? What kind of romance story or style would you like to see in a video game?

I would like it to go in every directions, form-wise and content-wise. There are so many different love stories to tell, and so many ways to interact with them to invent. Just try to imagine how every video game genre could be twisted to become a love story: What is a First Person Romance? What is a relationship management game? A heart racing game? A love puzzle?
And we’re not even talking about the new genres that might emerge.
As for the content, there is a subreddit called r/relationships where people share relationships stories (romantic or not) to get advice from the community. I love browsing through the posts there. They are sometimes funny, sometimes grave, sometimes relatable, sometimes just plain weird… I think these posts tell a lot about what being human is, about what loving is, and I’d like every single one of them to be turned into a video game.

Haven has quite a modern treatment in terms of dialogs, compared to traditional RPGs. Was it difficult to come up with that? How do people react to that style?

Haven’s dialogue style came up pretty naturally. While you can find some epicness in the game, I felt it was more about the little things, the daily life, and I needed the dialogues to reflect that. Yu and Kay shouldn’t talk like badass-and-somehow-also-super-witty heroes, they should talk like us, with our hesitations, verbal tics, cursing… I’m really into alternative comics that tell “slice of life” stories (Hernandez brothers’ Love & Rockets, Terry Moore’s Strangers in Paradise, Vanyda’s The Building Opposite to cite a few), I probably draw this style of writing from there.
I didn’t get the chance to see a lot of people playing the game so far so I’m yet not sure how people will react to that style, but the team and voice-actors seemed to like it! The very first dialogue I wrote to try out that style and see if it fitted the game ended up becoming Haven’s first scene.

There’s also a lot of humour in the game. Do you think it’s a way to make the players have fun or to make them get attached to the characters?

Yes, people usually enjoy to laugh and smile, so why not allow that? But humor is also a useful tool for Haven’s narrative structure. In Haven there are a lot of dialogue scenes that aren’t there to make the story advance toward an ending. They’re just slices of life meant to create attachment to the characters, chill moments spent in the Nest. How can you satisfyingly end such scenes that don’t really lead anywhere plot-wise? There aren’t that many solutions: You can end it with something cute, something deep, or something funny. Juggling with the three is the best way to keep the player surprised, and thus entertained.

Do you have a special process for writing dialogs? What’s your one advice for writing dialogs?

Writing is a very weird and personal thing, the more I talk with other writers the more I realise there aren’t two writing processes alike. Some people will tell you that you need to precisely know where your dialogue is going beforehand, me, I tend to just go with the flow and let the characters decide for themselves. Most of the time, when I start writing a dialogue scene, I have no idea how it’s gonna end. This is a terrible thing to do when you work in movies for example, because movies only lasts 90mn and you don’t have one minute to spare. But I think it works pretty well with video games, especially when you want your dialogues to branch in different directions: not having an ending in mind is a great way to allow the emergence of multiple ones.
As for the advice I will give this very simple one: whenever you’re stuck in your writing, drop your pen (or keyboard, or typewriter) and go outside. Walk. Sit in a park. Have a coffee (and don’t forget your notebook in case the inspiration comes back). Breaks aren’t a waste of time, sitting in front of an empty page is.

Finally, everyone wants to know. Are you more a Yu or Kay person?

I put a lot of myself in both characters, Kay got my poor sense of humour and Yu my terrible sense of direction, but I’m probably more a Kay person overall. Yet, when playing the game, I mostly play Yu. Go figure.

 

Offre de stage en communication

NOUS NE PRENONS PLUS LES CANDIDATURES
Nous recherchons un·e stagiaire en communication pour participer au lancement de Haven, notre prochain jeu consoles et PC et au suivi de nos jeux actuels (Furi & Squids Odyssey). Nous pouvons vous accueillir en télétravail.

Poste : Chargé·e de communication – stage conventionné

Dates : de 4 à 6 mois – en couvrant la période octobre 2020 – janvier 2021.

Lieu : en télétravail ou à Montpellier*

Mission :

  • Participation à l’élaboration de la stratégie de communication
  • Gestion et suivi de la liste de presse
  • Gestion des demandes de clés par les créateurs de contenus
  • Analyse des résultats des mises en avant et promotions
  • Aide à l’élaboration des communiqués de presse et newsletters sur MailChimp
  • Aide à l’organisation des salons et évènements en ligne
  • Adaptation de contenus et visuels de communication (vidéos, images, gifs)
  • Coordination de partenariats avec les communautés (Groupes Facebook, Reddit…)
  • Veille concurrentielle

Profil :

  • Etudes de marketing et/ou communication
  • Passionné·e par les jeux vidéo
  • Très bon niveau d’anglais
  • Organisation, débrouillardise, bonne humeur et autonomie
  • Plus : maîtrise des bases d’un logiciel d’image et de vidéo. Connaissance de Twitch & Youtube.

*: le stage peut se faire à distance en télétravail ou dans nos locaux à Montpellier (quand la situation le permettra). Notre équipe travaille déjà en télétravail depuis sa création.

Rémunération : rémunération de stage conventionnelle (environ 554€/mois)

Pour postuler : un petit mot avec votre CV à magic@thegamebakers.com

Merci de vos candidatures !

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