games

Furi Demake – The Chain – FAQ & Known Issues

Last updated November 30th, 2023

We hope you’re having fun with Furi Demake – The Chain. We have listed here some known issues and their work-around, frequently asked questions and some tips.

Bugs can be reported on Steam, on our Discord, or you can contact us at support@thegamebakers.com

Known Issues

Controllers don’t pair right away
Try rebooting your controller once or twice, this should fix it. If that doesn’t sort the issue, you can disable Steam input for your controller in: settings/controllers/toggle on/off

I’m changing the volume but nothing is happening
The game’s audio sometimes creates a new audio source. If that is the case, you can adjust volume using that entry. So head to Windows System / Sound /Audio Mixer and you willsee another application: « nwjs ». If you adjust volume on this entry, it will work.

FAQ

Does the game work on Steam Deck?
It sure does!

What are the threshold scores for rankings?

Will there be more bosses?
This is a bit of a unique game, created for free for all of you to enjoy. So we don’t have specific plans right now to add more content. Of course, while we were developing the game, it made us dream about the other Guardians, and we would certainly love to see them come to life. But first, we need to hear your opinion on this game.

Will the game come to consoles?
There’s no port planned at the moment.

Is it OK to Let’s Play, stream or monetize videos of Furi? 
Yes it is! We also made sure Furi’s music management is friendly to content creators.

Tips and tricks

  • Parry (back + attack) gives back some HP.
  • Parrying right before impact leads to a special combo.
  • Charged attacks stun the enemy and hitting while stunned lead to a special combo.
  • You can parry bullets.
  • You can double dash in the air, same for double jump.

Furi Demake – The Chain, out now!

Hi Furists,

We have a gift for you today: we’re launching a new game, inspired by Furi, and it’s entirely free! It’s an 8-bit-inspired version of Furi’s first boss fight against The Chain, with frantic controls, fast-paced combat and a mix of melee and ranged combat. In good old 8-bit pixel art and music from the 90s!

Ready to dive into some intense and fast Furi-inspired gameplay with retro controls and style? Check it out on Steam, GoG or Itch.io.

https://youtu.be/w9nTiXyKGhQ

To make this game come true, we’re partnered with Sylph, a solo dev specializing in 8-bit games. It’s been a passion project for the past few months, and we wanted to make this Demake completely free to thank you for your amazing support since the launch of Furi.

We’ll also be hosting a week-long community celebration, from now until December 6th. This week’s activities will include a dev stream of Furi Demake with an all-star cast from the dev team, Furi’s creative director fighting The Strap in Furi, a fan art contest, a Furi Demake speedrun competition, merch discounts, and surprises that will be posted here and on our social media during the week.

That’s not all! Furi and its DLC Onnamusha are discounted for the whole week – let your friends know they can get them at a low price and try out the Demake.

Participate and stay posted with our news by joining our Discord server or signing up for our very occasional newsletter from The Bakery.

Furi Demake – The Chain – Sylph’s interview

Furi Demake – The Chain is the intense 8-bit reimagination of Furi. With fast-paced gameplay, skill-intensive combat, and retro controls that feel good, it’s our way to thank the Furi community and spread the Furi love with an entirely free game.
But how did we get there?
Sylph is the developer behind Furi Demake. We found his work on social media and were impressed, we could already imagine Furi in his style. We asked him to come create his own version of Furi and he accepted the challenge! He agreed to share a bit more about the creation of the game, and to part with some of his mysteriousness, have a read.

Hi Sylph, you’re the developer behind Furi Demake – The Chain. Can you introduce yourself and tell us more about your work?

Hi! I’m a solo developer and I’m making 8-bit games. I taught myself because I’ve wanted to create games since I was a kid. I started off on Klick n’Play. Before that, I drew a lot and that helped, even though pixel art is different from hand drawing.

What tools do you work with to create 8-bit games inspired by the 90’s?

For the art I mainly use Microsoft Paint, it lacks a lot of tools but I’m comfortable with it, it’s a habit. To code I use Construct 3, because I started off without knowing how to code, it’s been perfect to kick off. But rest assured I learned how to code properly since then!


Sylph’s first game, Bad School Boy

What made you want to take part in the Furi Demake project? 

I love the original Furi game, for its gameplay and for its world. I’m very retro-oriented, so I thought about what a retro version could be, both for the art and the gameplay. The goal was to pay homage to Furi but still be different, with the same overall vibe. 

This isn’t your first game, was the creation process any different?

When creating my first games, I couldn’t even use a function in Construct, haha, so yeah the process was very different! This time I also got to know and work with The Game Bakers, a professional team and I learned a lot from them.

Sylph’s Garlic, an 8-bit platformer

 

What do you like the most as a dev when you’re working on a game? The art, controls, gameplay? 

Everything that has to do with the core gaming experience (art, gameplay, hero movesets) is my main thing. Everything else is a bit less fun (menuing, creating boss patterns’, level design…).

What is your gameplay philosophy?

Simple and effective. I like to have simple rules and controls, with patterns that get harder to push the players to their limits.

What’s your favorite part of Furi Demake – The Chain?

The Furier mode altogether, especially phase 3 and 4. They have extremely intense moments that are really effective in terms of gameplay.

What did you think of Furi, the game that inspired Furi Demake – The Chain?

Like I said, I really love the original Furi. It has controls that are more adapted to modern players, so a little bit harder for me, but it’s so satisfying to play once you’re used to it. It’s based on simple rules as well, with great boss patterns and it keeps the pressure on.

What’s your best score?

I think I once beat the Furier mode with an S rank in 4:30 minutes, but I’ve already lost some of my skill since then!

You’ve created quite a few games before this one, would you like to tell us more about them? Maybe a new one coming?

Yeah I’ve created 6 games so far, the latest being Garlic, a pretty hardcore platformer.
Right now I’m also working on my next game, Sword n’ Dragons, it’ll be a boss fight game with a fantasy style. It will launch on Steam in 2025, and you can support it on Kickstarter soon!

Sylph’s next game, Sword n’ Dragons

Is there anything else you’d like to talk about?

I really want to thank Emeric and the whole team at The Game Bakers for giving me this one-of-a-kind opportunity, and for supporting me through the whole process. You’ve been great, the QA did an amazing job and so did the tech support team. Emeric is a genius designer, and I learned a lot from him. I hope the players will enjoy this gift from The Game Bakers and look into the original Furi!

Furi Community Week – Interview with The Toxic Avenger!

Hi Furist!

We know how much you love Furi’s soundtrack, as we receive a ton of feedback about it. And it’s keeps going strong, and we regularly hear from players who discovered the game through its music! This community week is the perfect time to share some up-to-date data on the success of the OST.

Thanks to the spectacular work of Danger, Carpenter Brut, The Toxic Avengers,  Waveshaper, SCATTLE, kn1ght & Lorn, streaming equals to over 600 years of listening 😱.

To celebrate the community week, we had a chat with The Toxic Avenger about his work on the OST.

Hello, you worked on Furi’s original soundtrack and composed two tracks and in particular Make This Right, that became emblematic of the game, and was in the launch trailer. Can you introduce yourself to those who don’t know you?
Sure! My name is Simon, I’ve been making electronic music for almost 25 years now, I’ve released 5 albums and participated in several movies and video games soundtracks.

What is your connection to video games?
I am 40 years old, I started playing with Galaga on NES, which means I’ve been playing for almost 35 years. At times a lot, at times a little, but there is always something to play near me. For the last ten years I’ve been able to see the behind the scenes of gaming and work together with video game creators.

For Furi, it was the first time you composed for a video game. How was the collaboration, and how did you approach this new adventure?
It was indeed the first time I composed original tracks!
My music had already been used in games like Need For Speed or Watch Dogs.
The collaboration went very well in the sense that I understood quickly what The Game Bakers wanted, and they also understood me very well, it’s always very nice to understand each other!
I took the work to heart because I know the influence that video games can have, and I was immediately charmed by the little I could see of the game before working on it.

In Furi, the music adapts to what is happening in the fight, especially the phases of the bosses. How did you manage this?
For me, it was a first! Composing differently. When a character moves from A to B, let’s say, B being a more tense moment in the game than A, the music has to adapt, become denser, and intensify.
For that, I had to compose in parts of tracks, with layers of layers and elements that can be assembled and removed if the player decides all of a sudden to go back closer to point A. I had to cut the track as in making different scenes, a bit like movie editing… but I don’t know if I’m very clear 😀

What was your biggest inspiration to compose Make This Right & My Only Chance?
I was lucky that The Game Bakers approached me and asked me to do what I am used to doing! So it was very easy for me, but obviously, the big inspiration was what I saw of the game. Graphically it influenced me a lot, it looked sumptuous!

What do you enjoy most about composing for video games?
To wake up the teenager in me (he’s never really asleep anyway). I also love to make music to the image.

Thank you! Do you have any news to share for our players?
Yes! I just released my new album, a double album in fact! It’s called « Yes future » and I’m pretty proud of it!

Furi – Community Week

Hello Furists!

It’s been a good year for Furi with the launch of Onnamusha, bringing a new fighter to the game, and the update of the game. We’re always impressed by your continuous support over the years, and we thought it was a good time to celebrate you and Furi in a new Community Week!

This Community Week, we will share some behind the scene about Furi and the Onnamusha DLC, our favourite fanarts, interviews with team members who worked on Furi and more! We are also hosting a new fanart contest on the theme “Peace: what if Rider became friend with one (or several) guardians?”, all the details are available here. Show us your best creations and win some Furi’s merch!

We will host two Ask Me Anything sessions. The first one will take place on Discord on Monday 7th at 6 PM GMT+2 / 09 AM PT, focusing on Onnamusha. It will be the perfect time to know more about the new Rider and the creative process behind the DLC. On Wednesday 9th at 10 PM GMT +2 / 1 PM PT, Emeric Thoa and Audrey Leprince will also hold an AMA session on r/Gaming on Reddit.

That’s not all! We are discounting the game this week, so you can encourage your friends to try it.

The game is available 70% off on SteamGOGHumblePlayStation and Nintendo Switch. And cherry on top, Onnamusha is discounted for the first time, with 30% off!

Make sure you follow us on our social networks and join our Discord server in order not to miss anything!

Furi – Community Week Announcement

Since the launch of Furi, we have been amazed by the love we received from the passionate and supportive community. As such, we want to dedicate an entire week celebrating you, the players! 

During this Community Week, we will put the spotlight on all the amazing art, videos and messages you shared with us, on your world record speedruns or even on the new games you have been developing based on Furi! We will showcase those on our social networks and on our Discord server. And get your pens ready as there will also be a Fan Art Contest. You will also get the chance to win some of Furi’s merchandise.


We will also share even more about Furi. We have organized Ask Me Anything sessions with the dev team, livestreams to focus on the work behind Furi’s story or on Boss combat design, we will share some Behind the scene facts and more.

That’s not all! We are discounting the game this week so you can encourage your friends to try it! The game gets its biggest discount ever on Steam (75% off) and on Nintendo Switch (65% off).

We planned a lot of things during this Community Week! Here is the full planning to be sure to not miss anything!

  • 11th to 25th of September: Fan Art Contest “Fall down seven times, stand up eight.”
  • 13th September, 9 PM to 10 PM CEST / 12 PM to 1 PM PT: Q&A about Furi on Discord with Audrey Leprince
  • 15th September, 11 AM CEST / 2 AM PT: Livestream Environment Art with Simon “Hutt” Trousselier on Twitch, Steam and Youtube.
  • 16th September, 5 PM CEST / 8 AM PT: Boss Game Design video on the Burst with Benjamin Le Moullec, on Youtube
  • 17th September, 8 PM CEST / 11 AM PT: Livestream on Steam and Youtube on Furi, Running Commentary focusing on the Story

We’re often asked to share numbers about Furi. This community week is the perfect time to do that. So here are a few, remember the game launched as PlayStation Plus free game of the month and on Steam in July 2016, released on Xbox later in 2016 and on Switch in 2018.

Furi’s first month was at the same time spectacular with over 2.8 million downloads on Playstation and very scary with only 17 000 sales on Steam… Did the free downloads canibalize the sales? Or did it compensate with the extra visibility? We wil never know. But what surprised us with Furi, and what we happily discovered after a few months, is that it never stopped selling! With the game quality – it was rated for a while 95% by Steam players and is still today at 91% – and the support we received from you, the game continued selling over the years. We were lucky to have created a game unique enough to become an “Evergreen” title. This was also helped by the launch for Furi on Switch in 2018, where the game performed really well, of our DLC and our continued support of the game (patches with fixes and new features like the Invincible mode, new languages, …)

All in all, in addition to the 2.8 million free downloads, the game sold over 700 000 copies, about 40% of those on Steam. There are still 273 000 Steam users who have the game in their wishlists today! If you are, it’s the perfect time to buy it (or to offer it to a friend!)

The game’s soundtrack has also come a long way, with over 40 million streams on Spotify only, 45 million on Youtube. What a journey!

Don’t hesitate to join the community on our Discord server or to follow us on our social media to be noticed about our next announcements!

Push up the volume and listen to Haven OST first single!

Hello everyone,

Have you ever linked a moment in time, a place, and a piece of music together? Do you know that feeling when you hear a song and it brings back memories of a whole chunk of your life? These songs become the soundtrack of your life. In Haven, that’s what we wanted to do as well. Haven is a moment of your life spent with Yu and Kay, alone on a deserted planet, Source. Haven’s soundtrack is like Source: a place. A place where you will forge memories and that we hope will stay with you after you finished the game and turned off the TV.

This is the challenge we gave to DANGER who, we are happy to confirm, is composing the full original soundtrack for the game. You already know DANGER, French electro musician with one foot in the world of music and the other in computer graphics and gaming. He is returning to the spotlight after his first albums « 太鼓 » and “Origins”, and his work on our award-winning game soundtrack for Furi, (remember 6:24 and 7:53 ?!).

We’re making the first single of the original soundtrack 4:42 Still Free available today. You already heard part of it in the game Opening movie, but you can know discover the full track!

You can also listen to it on Steam, Bandcamp and other platforms.

We also invite you to read DANGER exclusive interview HERE where he discloses more on his creative process and the inspirations for his work.

More information will be revealed about the album in the months closer to the game launch. Haven is coming this year to PC, Nintendo Switch, Xbox Game Pass and PlayStation. To stay up to date with the game news you can join our [url=ttps://discord.gg/thegamebakers]Discord Server[/url]! Enjoy!

From the Bakery #4 – Haven Demo and more!

Haven demo available for 48 hours

For the occasion of The Game Awards that take place later today, Valve is launching a « Game Festival« : a special event featuring a collection of game demos available for 48 hours on Steam. Haven was invited to be part of it! You can download the demo until Saturday December 14th, don’t miss it.

The demo features the very beginning of the game, to get to know our two lovers stranded on a forgotten planet. But before you start your journey with Yu and Kay, here is some information to keep in mind:
  • The demo is beta stage, not final quality
  • The demo is single-player only (the final game supports local co-op)
  • A controller is recommended (keyboard and mouse controls are very work in progress)
  • English, French and Japanese languages are supported (change in Pause menu).
  • It’s the demo some of you already played at PAX West, TGS, Indie X or XO19.
Have fun, and we’re looking forward to your feedback on Discord, Twitter or on Steam.

Haven – Awards & Nominations

We are delighted that Haven won some more awards! The jury of Indie X (Portugal’s biggest indie game showcase) elected Haven as Best Game of the Show and as Best Art Direction. These awards join the previous awards and nomination for Haven.


Haven – Xbox Game Pass

To the Xbox and Windows lovers among you, here is an extra piece of good news. We have partnered with Microsoft to include Haven in Game Pass.  Haven will be available Day One for those of you who have subscribed to Game Pass. This was announced during XO Fest 2019 in London, some of you might have noticed.

The team at Microsoft has fallen for Haven and thought the game was a great addition to their line up. We agree! We know they will be supportive partners and help us spread the word about the game. It means that you should be able to play Haven on ID@Xbox booths in upcoming shows around the world. As soon as we have more details to share, we will let you know.

The game is coming 2020 to PC, Switch, Xbox One and PlayStation.
The consoles / stores list is not final.


Furi – Music to Your Ears Bundle

The Music To Your Ears Bundle is available on Steam It’s just the perfect compilation for those of you who love games with amazing soundtracks! Furi is proudly featured in the bundle along legendary games:

  • Bastion and soundtrack
  • Celeste and soundtrack
  • Crypt of the NecroDancer and soundtrack
  • The Messenger and soundtrack
  • And of course Furi and its soundtrack

You can add any of the games or their soundtracks to your collection with an extra 20% off.
A big thumb’s up to Simon « Hutt » Troussellier for the amazing artwork he drew for the bundle.


To discuss further, or to give us feedback, head to our Discord server.

First glimpse at our new game (and it’s not Furi 2)

Hello,

We are pretty excited to share with you a first glimpse at our upcoming game Haven. Since most of you know us from Furi, well, it’s not Furi 2.

Haven is an Adventure RPG about everyday love, rebelling against the rules and also, food. You play as two lovers who escaped to a lost planet. The only thing that matters to them is to stay together.

The game will be available for PC and Consoles, and you will be able to play it solo, or with a special someone.

We’ve been working on it for over a year now, and we will share more with you soon. To stay posted, don’t hesitate to wishlist the game on Steam, join us on our Discord server or register for our very occasional newsletter.

Cheers

Emeric, Audrey and The team at Game Bakers

Haven on Steam: https://store.steampowered.com/app/983970/Haven/

Haven web page: https://www.thegamebakers.com/haven/

Scroll to top