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Furi Community Week – Interview with The Toxic Avenger!

Hi Furist!

We know how much you love Furi’s soundtrack, as we receive a ton of feedback about it. And it’s keeps going strong, and we regularly hear from players who discovered the game through its music! This community week is the perfect time to share some up-to-date data on the success of the OST.

Thanks to the spectacular work of Danger, Carpenter Brut, The Toxic Avengers,  Waveshaper, SCATTLE, kn1ght & Lorn, streaming equals to over 600 years of listening 😱.

To celebrate the community week, we had a chat with The Toxic Avenger about his work on the OST.

Hello, you worked on Furi’s original soundtrack and composed two tracks and in particular Make This Right, that became emblematic of the game, and was in the launch trailer. Can you introduce yourself to those who don’t know you?
Sure! My name is Simon, I’ve been making electronic music for almost 25 years now, I’ve released 5 albums and participated in several movies and video games soundtracks.

What is your connection to video games?
I am 40 years old, I started playing with Galaga on NES, which means I’ve been playing for almost 35 years. At times a lot, at times a little, but there is always something to play near me. For the last ten years I’ve been able to see the behind the scenes of gaming and work together with video game creators.

For Furi, it was the first time you composed for a video game. How was the collaboration, and how did you approach this new adventure?
It was indeed the first time I composed original tracks!
My music had already been used in games like Need For Speed or Watch Dogs.
The collaboration went very well in the sense that I understood quickly what The Game Bakers wanted, and they also understood me very well, it’s always very nice to understand each other!
I took the work to heart because I know the influence that video games can have, and I was immediately charmed by the little I could see of the game before working on it.

In Furi, the music adapts to what is happening in the fight, especially the phases of the bosses. How did you manage this?
For me, it was a first! Composing differently. When a character moves from A to B, let’s say, B being a more tense moment in the game than A, the music has to adapt, become denser, and intensify.
For that, I had to compose in parts of tracks, with layers of layers and elements that can be assembled and removed if the player decides all of a sudden to go back closer to point A. I had to cut the track as in making different scenes, a bit like movie editing… but I don’t know if I’m very clear 😀

What was your biggest inspiration to compose Make This Right & My Only Chance?
I was lucky that The Game Bakers approached me and asked me to do what I am used to doing! So it was very easy for me, but obviously, the big inspiration was what I saw of the game. Graphically it influenced me a lot, it looked sumptuous!

What do you enjoy most about composing for video games?
To wake up the teenager in me (he’s never really asleep anyway). I also love to make music to the image.

Thank you! Do you have any news to share for our players?
Yes! I just released my new album, a double album in fact! It’s called “Yes future” and I’m pretty proud of it!

Furi – Community Week – Fan Art Contest

Between November 5th and 11th, we are celebrating Furi’s amazing community with a lot of events and content. You can see all the details here.

We are running a fanart contest on the theme “Peace: what if Rider became friend with one (or several) guardians?”. The fanart can take the shape of your choice (drawing, illustration, sculpture, collage, installation…) but has to be created especially for the contest. You have to be the original author of it. The contest runs from today until November 19th at 11:59 PM CEST / 2:59 PM PT.

 

To participate, please send your fanart, your nickname, your social media profile and the name of your art to fanart@thegamebakers.com. Don’t hesitate to share it also on social media with #furifanartcontest or in our community hub on Steam ! Be careful, you have to email us to participate, only posting on social media doesn’t count.The jury consists of Emeric Thoa (Creative Director), Audrey Leprince (Narrative Director), Anthony Beyer (Lead Artist), Marjorie Deneux (Game Artist) & Mylène Lourdel (Marketing Specialist).

Here are the prizes for the winners:

  • 1st: Limited Run Edition Collector (Switch) + Original Soundtrack on Vinyl + Furi Artbook + T-Shirt
  • 2nd: Furi Limited Run Edition (Switch or PS4) + Furi Artbook + Original Soundtrack on CD
  • 3nd: Original Soundtrack on CD + Furi IndieBox (PC)
  • “Coup de coeur”: Original Soundtrack on CD + Furi IndieBox (PC)

Since the release of Furi, you have created a lot of amazing fan art and we can’t wait to see the results of this contest!

Furi – Community Week

Hello Furists!

It’s been a good year for Furi with the launch of Onnamusha, bringing a new fighter to the game, and the update of the game. We’re always impressed by your continuous support over the years, and we thought it was a good time to celebrate you and Furi in a new Community Week!

This Community Week, we will share some behind the scene about Furi and the Onnamusha DLC, our favourite fanarts, interviews with team members who worked on Furi and more! We are also hosting a new fanart contest on the theme “Peace: what if Rider became friend with one (or several) guardians?”, all the details are available here. Show us your best creations and win some Furi’s merch!

We will host two Ask Me Anything sessions. The first one will take place on Discord on Monday 7th at 6 PM GMT+2 / 09 AM PT, focusing on Onnamusha. It will be the perfect time to know more about the new Rider and the creative process behind the DLC. On Wednesday 9th at 10 PM GMT +2 / 1 PM PT, Emeric Thoa and Audrey Leprince will also hold an AMA session on r/Gaming on Reddit.

That’s not all! We are discounting the game this week, so you can encourage your friends to try it.

The game is available 70% off on SteamGOGHumblePlayStation and Nintendo Switch. And cherry on top, Onnamusha is discounted for the first time, with 30% off!

Make sure you follow us on our social networks and join our Discord server in order not to miss anything!

Offre d’emploi en Level Design (poste pourvu)

[POSTE POURVU]
Game Bakers recherche un ou une Level Designer expérimentée pour le développement de notre prochain jeu d’action aventure sur PC et Consoles.

Vous rejoindrez une équipe de 15 personnes, qui ont travaillé ensemble sur nos précédents projets et livrent des jeux de qualité, sans crunch et dans la bonne humeur. Notre équipe travaille à 100% en télétravail, avec des horaires flexibles.

Game Bakers est une petite équipe talentueuse qui fait des jeux qui marquent les joueurs et les joueuses, comme nos précédentes créations Haven ou Furi. Grâce au succès de nos jeux, nous sommes un studio indépendant et auto-financé et nous travaillons sur des créations originales qui sortent tous les 3-4 ans.

Mission

  • Créer des zones du jeu dans le moteur de jeu (Unity) avec les outils interne (pipe 3D)
  • Concevoir du LD qui crée des challenges variés, avec une bonne gestion du rythme et des émotions
  • Concevoir du LD qui marie les contraintes de gameplay et de level art
  • Proposer des solutions et améliorations du pipeline et des outils de LD

Profil

  • Expérience professionnelle en game / level design
  • A déjà participé au développement – de la conception jusqu’au lancement – de plusieurs jeux commercialisés
  • Sait travailler avec Unity
  • Autonomie, pragmatisme, capacité à travailler en équipe, bonne humeur
  • Bon esprit de synthèse et d’une bonne communication, à l’oral et à l’écrit, en français et en anglais

Informations complémentaires
Dates : début entre novembre 2022 et janvier 2023
Lieu : l’équipe est intégralement en télétravail, mais nous avons un studio à Montpellier qui peut vous accueillir.
Rémunération compétitive et bonus, horaires flexibles, mutuelle de qualité, aide à la garde d’enfants, frais de télétravail.
Contrat : CDD ou Freelance

Pour postuler
Un petit mot avec votre CV à hello@thegamebakers.com

Merci de vos candidatures !

Offre d’emploi de gameplay programmer

[Poste pourvu]
Game Bakers recherche un programmeur ou une programmeuse gameplay expérimentée pour le développement de notre prochain jeu d’action aventure sur PC et consoles.

Vous rejoindrez une équipe de 15 personnes, qui ont travaillé ensemble sur nos précédents projets et livrent des jeux de qualité, sans crunch et dans la bonne humeur. Notre équipe travaille à 100% en télétravail, avec des horaires flexibles. 

Game Bakers est une petite équipe talentueuse qui fait des jeux qui marquent les joueurs et les joueuses, comme nos précédentes créations Haven ou Furi. Grâce au succès de nos jeux, nous sommes un studio indépendant et auto-financé et nous travaillons sur des créations originales qui sortent tous les 3-4 ans.

Mission :

  • Développer le gameplay principal du jeu
  • Proposer des solutions, des design, des implémentations qui concrétisent la vision 

Profil :

  • Diplôme en informatique de niveau BAC +4/+5 (école d’ingénieur ou formation similaire)
  • Connaissances approfondies en C# (C++ bienvenu)
  • Compétences solides en mathématiques (algèbre linéaire, trigonométrie, quaternions)
  • Compétences solides en physique et systèmes d’animation (IK, ragdoll, playables, animation procédurale)
  • Sait travailler avec Unity 
  • Capacité à reprendre rapidement le code existant
  • A déjà participé au développement – de la conception jusqu’au lancement – de plusieurs jeux commercialisés 
  • Autonomie, pragmatisme, capacité à travailler en équipe, bonne humeur
  • Francophone
  • De l’intérêt ou des connaissances en biomécanique, mécanique newtonnienne et anatomie humaine sont un plus

Informations additionnelles :

  • CDI
  • Dates : dès que possible – début avant octobre 2022.
  • Lieu : l’équipe est intégralement en télétravail, mais nous avons un studio à Montpellier qui peut vous accueillir.
  • Rémunération compétitive et bonus, horaires flexibles, mutuelle de qualité, aide à la garde d’enfants, frais de télétravail.

Pour postuler : un petit mot avec votre CV à hello@thegamebakers.com

Merci de vos candidatures !

FURI – Patch Notes – June 21th 2022

Hello everyone,

We hope you are well and that you enjoyed fighting the guardians with Onnamusha, as well as the last free update. We would like to thank you for all your support on Furi, it’s amazing to see how much you are involved with the game 6 years after its release.

We just released this small update to fix some bugs, you will find the patch notes below.

————-

Furi – Patch Notes – June 21th 2022

Versions: PS4, Steam, GOG v1.1.224

PS5 v1.1.225

Common:
Bug fixes:
– Fixed a bug that permitted to skip the Edge fight in Practice mode
– Fixed a pattern in Furier difficulty during the Line fight
– Fixed missing feedbacks while tweaking the audio settings

Common except Steam
Bug fixes:
– Fixed several localization issues

PC
Bug fixes:
– Fixed the visual quality setting being reset after restarting the game

GOG
Bug fixes:
– Fixed a bug that may prevent achievements/trophies to unlock

Steam
Bug fixes:
– Fixed the loading screen on SteamDeck

PS4
Bug fixes:
– Fixed bouncing bullets against the shield of the Line

PS5
Improvements:
– Added V-Sync option in the visual settings

Rediscover Furi – Onnamusha Update

Rediscover Furi: Furi Update & Onnamusha DLC

The Onnamusha DLC will let you play as Onnamusha Rider, a powerful fighter that alternates between two stances: fast and agile or slower but lethal until she’s able to unleash the devastating power of the Star. The new gameplay mechanics bring new challenges, for a complete rediscovery of the game.

After Furi we needed a break from intense and fast paced action and we made Haven.
And after Haven we wanted to feel the thrill of combat again… So we worked on a little something during the summer.
We’ve read all the Furi fans messages and this request really stuck with us: “I wish I could forget Furi to discover it for the first time all over again”. We asked ourselves: how could we do that? Is there a way for players to rediscover Furi?

A couple of weeks later we were working on Onnamusha.

Furi Onnamusha


Onnamusha is a new playable character. It is Rider as a woman, but most importantly it’s a new fighter with a completely different playstyle. While the original game is very demanding but pretty simple in terms of abilities (you can dash, parry, slash and shoot), Onnamusha adds a layer of tactics by alternating two combat stances:

Spark: while in Spark stance, Rider is faster than ever, heals on parry and can double dash but deals weak damage.
Storm: in Storm stance, Rider is extremely lethal, but very slow and has a vulnerable jump roll.

It’s a different rhythm when playing with Onnamusha, as you’re always toggling between stances to optimize your damage and maximize your chances of avoiding hits.

But there’s more. When you make damage or parry successfully, you fill a special power gauge. It’s true in both stances, but while in Spark you will fill the gauge much faster. When the gauge is full, you can trigger the Star power and benefit from the best of the two worlds: be even faster and even deadlier.

And finally, another mechanic finishes to make Onnamusha a very fun and rich character to play: the burst mechanic. You get a boost in damage and defense just after you change stance, for a couple of seconds. In Spark stance, you’ll shoot many more bullets during burst. In Storm you’ll fire bigger and faster bullets. In both stances, your slashes will be deadlier. This makes it valuable to toggle stance frequently to take advantage of the power burst.

With these new combat skills, each bossfight can be approached with new strategies. You’ll have to decide when to deal damage with the Storm stance, when to toggle stances to benefit from the burst, when to use your Spark speed to defend, gain back some life or build up your Star power. And eventually, decide when is the perfect moment to use the power of the Star and destroy your opponent.

You can get the Onnamusha DLC (6.99$) and rediscover Furi with Onnamusha in Story mode, Speedrun mode (with dedicated leaderboards) and Practice mode.

In the Furi free update that is made available at the same time as the DLC, we have included all previous content that was released on the game, and in particular the previous “One More Fight” DLC with The Flame bossfight (and secret boss Bernard). We also updated the game in general and added new accessibility improvements with the ability to unlock trophies in Promenade Mode, an option to autocomplete Quick Time Events, and a couple of additional control schemes.

Rediscover Furi: Furi Update and Onnamusha DLC is available on PC, PS4, PS5 and Switch.

Go back stranger. We will bring you back.

Furi Onnamusha DLC with a new Rider coming soon!

Hello everyone,

We’ve read all the Furi fans messages and this request really stuck with us: “I wish I could forget Furi to discover it for the first time all over again”. We asked ourselves: how could we achieve that? Is there a way for players to rediscover Furi?

A couple of weeks later we were working on Onnamusha.

The Onnamusha DLC will let you play as Onnamusha Rider, a powerful fighter that alternates between two stances: fast and agile or slower but lethal until she’s able to unleash the devastating power of the Star. The new gameplay mechanics bring new challenges, for a complete rediscovery of the game.

With Onnamusha Rider, the game can be played again in Story, Speedrun and Practice modes.

The studio will also publish a free update to the base game on all platforms, that includes all paid and free content available for Furi: One More Fight DLC and all the improvements made since the release (Invincible Mode, Furier Speedrun, Alternate controls…).

The DLC ($6.99) and the free update will be available on May 17th on PC (Steam, GOG), PlayStation 4 & 5 and Nintendo Switch

Haven Update: Meet the new Yu and Kay

They love each other, but they can’t be together, so they do what anybody would probably have done in this situation: escape to an unknown planet.

This is the story of Haven, a romantic space adventure about two lovers trying to stay together against all odds. Who are these two lovers, you ask? Well, with this Couple Update, the question just got more interesting.

Haven originally let you play as Yu, the hot-headed mechanic and Kay, the cautious biologist. This free update introduces two new characters: Yu, the hot-headed mechanic; and Kay, the cautious biologist. Which means you’ll now be able to play with Yu & Kay, Yu & Kay, or even Yu & Kay.

Still confused? Ok let’s clarify a bit: while Haven originally let you play as a heterosexual couple, you will now be able to play as a same-gender couple.

It could feel like a small change, but Haven being a game about the freedom to love whomever you want, we’re really happy to provide more ways for players to identify with our precious couple.

Whoever you chose to play, the main story won’t change, nor will the personality of the characters. What will change is their design, models, art, animations, quite a few lines, and of course, their voices, since the 80,000 lines of dialog have been entirely re-voiced by our amazing voice actors, Lexie Ann Kendrick (Kay) and Ryan Highley (Yu).

When we first started to work on this update, soon after the release, I was curious, as a writer, about how the original dialogues would translate for these two new couples. Will some of them sound odd? Unnatural? After all, I wrote Kay as a man, and Yu as a woman, didn’t I?

I was pleasantly surprised to realize that, pronouns and minor details aside, almost nothing had to be edited. Overall, the alchemy between the characters remained unaffected.

As if characters weren’t determined by their gender. As if men and women could have the same interests, the same thoughts, the same feelings.

Funny.

We hope you’re as excited as we were to discover or rediscover your favorite couple. Oink, for once, can’t wait to meet his two new moms. Or dads.

Haven Couple Update is available for free on PC, PlayStation 5 & 4,Xbox One and Xbox Series X|S and Nintendo Switch.

Pierre Corbinais

Choose your Yu and Kay and play as a same-gender couple with the Haven update available now!

Hello everyone,

Haven is a game about the freedom to love whomever you want, and that’s why we’re particularly happy to bring this free Couple update to all platforms. You can now choose to play the game with the Yu and Kay you prefer: either a woman and a man, two women, or two men. Check the update trailer:

This update will not change the story arc for Haven, and you still play as Yu and Kay, but the game offers more options as to the composition of the couple. Haven can now represent love in a broader way!

This update is special to us. Originally, the concept for Haven featured 8 couples, with a diverse range of relationships. It became clear during production that we wouldn’t be able to reach our initial vision for the full cast of characters, so we focused on the two characters you know well. But right after the game launch, we went back to work on this update to add the alternate couples!

You can read more about the Update in two very exciting blog posts:

We’re very happy to be able to provide the lovers’ story in two new ways that more players can identify with. We’re looking forward to seeing which Yu and Kay you will play, as you enjoy the two lovers’ adventures on planet Source (and catch up with Oink!).

As always, a big thank you for playing our games and your support,
The team at Game Bakers

 

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1win сегодня: актуальные зеркала для входа. Щедрые бонусы новым игрокам и турниры в 1win казино. Мобильные приложения 1вин доступны для iOS и Android.