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Award-Winning Developers Form New Studio “The Game Bakers” to Deliver AAA Games on Mobile Devices

PARIS – 5 July 2011 – Audrey Leprince and Emeric Thoa, two award-winning video game developers, are announcing the formation of a new game studio, The Game Bakers. Based in Paris and Montpellier, France, The Game Bakers are dedicated to crafting AAA quality games for mobile platforms.

Having worked on AAA titles including Tom Clancy’s EndWar™ and Splinter Cell Double Agent™, Leprince and Thoa are accustomed to building traditional console games that require 200-person teams, millions of dollars, and years to develop. With The Game Bakers, the duo will focus on smaller scale, more agile creative projects that will take advantage of the opportunities afforded by touch devices and the exploding mobile market. They have been joined by senior developers and talents from the video game world and the comic book industry.

The Game Bakers are currently working on SQUIDS™ for mobile platforms, PC, and Mac. In this epic adventure game, the player recruits a team of misfit squid to banish the Black Ooze from the seas. More details will be revealed in the coming months, with a release planned for Autumn 2011.

Download the press kit: https://www.thegamebakers.com/files/TheGameBakers_PressKit.zip

Logo and Developers pictures: https://www.thegamebakers.com/TGB_announcement.html

For more information visit https://www.thegamebakers.com/ or follow The Game Bakers on Facebook.

Contact:

hello@thegamebakers.com

The Game Bakers – 59, Rue Reaumur, Paris, 75002, France

Phone: +33 699 183 109

DEVELOPERS BIO

Emeric Thoa is in charge of The Game Bakers’ creative content. In a previous life he was Worldwide Director of Conception for Ubisoft and played a major role in the design of best-selling AAA console games such as Tom Clancy’s Ghost Recon Advanced Warfighter™, Splinter Cell Double Agent™ and Rayman Raving Rabbids™.

Audrey Leprince worked as a Producer on several best-selling console games. Her most recent game was the award winning voice controlled RTS Tom Clancy’s EndWar™. She started in the industry as a game designer and producer for independent studios, before spending 6 years developing games for Ubisoft in China.

Q&A WITH AUDREY AND EMERIC

What does it mean to deliver AAA games on mobile devices?

Emeric: it means that we take the best of the mobile gaming experience. For instance, all the qualities of a game like Cut The Rope™: super intuitive controls designed for the touch platforms, overall simplicity in gameplay, streamlined game structure, and attractive characters. But on top of that, we add a little bit of depth: an epic adventure to develop the universe, a light RPG progression where you build a team and take tactical decisions… all of it with top quality execution. A friend of ours said we want to be “Popcap meets Nintendo”. It made us laugh because we are big fans and we have a lot of admiration for those teams, and it became our dream goal!

How different is it to work for a major publisher than for a small independent studio?

Audrey: When you come out of a long console game development, it’s a breath of fresh air to work on shorter development cycles, with smaller development teams, and have a direct connection with the gamers. It’s a lot of work and presents a lot of new challenges, but it feels like this is where the future of gaming is happening. A lot of senior developers seem to be thinking along those lines, and it’s a great experience to be making games with people who would rather do nothing else but what they are doing.

Can you tell us more about the game SQUIDS™?

Emeric: I cannot say much right now but the game is about a team of squid that fate turns into the guardians of the oceans, and who must protect their world from an upcoming threat: the Black Ooze. The game features very cute squid characters, but it is also an epic journey that will seduce every gamer. More details on the game will be disclosed soon and we have a Beta test planned for this summer.

SQUIDS™, The Game Bakers™ are registered trademarks by The Game Bakers™. All trademarks are owned by their respective owners.

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Logo The Game Bakers

SQUIDS, first glimpse!

So that’s it. After weeks of hard work we are happy to share with you the first pictures of SQUIDS: the preparatory work for characters and environments done by our Art Director Jerome. We hope you like it. The game is about a team of Squids that fate turns into the guardians of the Oceans, and who must protect their world from an upcoming threat: the Black Ooze. You will build an army of Squids to fight off zombie crabs and shrimps and live through an epic adventure. The game will release for iOS, PC and Mac. We are pretty impatient as we are preparing a Beta test for this summer so we can hear your feedback on the game and make the all the adjustments before it’s released in September. Stay posted as we will regularly release new information on the game. Or even better, register here for our newsletter so you won’t miss any news.

Help from around the world.

There has been quite some activity on the team side. Get ready for a new world tour! Gregoire (Tours, France) joined the team to help on the code side, and Meredith (Montpellier, France) is also on board to work with Emeric on the Game and Level design and lends a hand in Marketing. We have also been very lucky to find the best musician for the game namely mister Romain (Paris, France), and Jeff (Irving, Texas) who is doing a pretty awesome sound design too. We will dedicate a special post to the sound subject. We also had some reinforcement on the Art side: great models from Thomas (Tokyo, Japan), the most expressive animations from Alain (Paris, France), some help from Yann on matte painting (Paris, France)… And Jay our master user interface is also on board from Quebec, Quebec. We also worked with Gao et Zhang from Shanghai, China on some code support, and Antoine from Montpellier, France lent a quick hand too. So who is following? That’s a total of 8 locations in 6 countries for our team. And that’s what one of our video conference calls on Skype looks like (some of them are sleeping).

Looking for our Marketing Manager

Company: Sunshine Lab is a videogame studio specializing in casual games for mobile and touch platforms. To prepare the launch of our next game we are looking for a creative and passionate Marketing Manager to join our team. Job Description: You will join a team of seasoned developers and you will be responsible to define the marketing strategy for the studio’s next game, implement and monitor it. You will report directly to the COO and work with the creative teams. Your responsibilities will include:

  • Create and manage viral marketing presence across the industry leading web sites, blogs, forums… and maintain a press review book.
  • Build Sunshine Lab’s community, be the spokesperson, create events, engage the community on a regular basis
  • Develop relationship with the major mobile game/application web sites
  • Represent the studio and the game in major videogame shows and events
  • Brief and follow up of specialized marketing creative agency / PR for marketing strategy and key assets production
  • Manage the marketing budget, monitor marketing actions efficiency and adapt strategy accordingly
  • Prepare marketing materials including videos, description texts, screenshots and press summaries and distribute them to mobile game/application web sites and apps
  • Manage promotions, email marketing campaigns, online / in game advertising campaigns
  • Manage Sunshine Lab and its titles websites, social networks and blogs
  • Maintain competitive reviews and nurture the development team with market and consumer knowledge.

This position is a great opportunity to participate in the dynamic game industry, on a sector (mobile) that is particularly interesting and challenging marketing wise and growing exponentially today. Skills:

  • Experience and knowledgeable in online marketing, PR and social networking
  • Strong written and verbal communication skills
  • Experience with writing game summaries, blogs, collecting screenshots and submitting marketing packages.
  • Knowledge of the main mobile games and applications sites
  • Video editing knowledge/experience preferred
  • Passion for games!

Contract: CDD, internship or freelance mission. The position could evolve to permanent contract. Mission duration: 5 to 12 months from May 2011 Location: The team is working remotely so you will be able to work from home, with the possibility to work part time in our offices in Paris or Montpellier. Rate: According to experience and qualification (+ bonus). If you are interested, please send a mail with your resume and a few lines about your motivation to audrey@sunshine-lab.com.

Sunshine Lab is looking for a senior 3d/2d animator

URGENT – Do you like crabs, shrimps, squids? Sunshine Lab is looking for a senior 3d/2d animator To make the squids and crustaceans of our 2D game come to life (and death). – Create the 3d characters animations in Maya (/Max) – export to sprite sheet – Notions of character set up / rigging / skinning – At ease with cute & kawaii animation style – Work as a freelance (from anywhere) Contact: Audrey at sunshinelab.com

Season’s greetings from Sunshine Lab

Wishing you happy holidays and the best for the year to come,
Audrey & Emeric
Sunshine Lab

 

 

Sunshine Lab is looking for a Marketing Internship

Company:Sunshine Lab is a videogame studio specializing in social games for mobile and touch platforms. To prepare the launch of our next game we are looking for a creative and passionate marketing intern to join our team.Job Description:You will join a team of seasoned developers and you will be responsible to define the marketing strategy for the studio’s games and apps, implement and monitor it. You will report directly to the COO and work with the creative teams. Your responsibilities will include:

  • Create and manage viral marketing presence across the industry leading web sites, blogs, forums… and maintain a press review book.
  • Build Sunshine Lab’s community, be the spokesperson, create events, engage the community on a regular basis
  • Develop relationship with the major mobile game/application web sites
  • Participate in the brief and follow up of specialized marketing creative agency and PR for marketing strategy and key assets production
  • Participate in the marketing budget decisions, monitor marketing actions efficiency and adapt strategy accordingly
  • Prepare marketing materials including videos, description texts, screenshots and press summaries and distribute them to mobile game/application web sites and apps
  • Manage promotions, email marketing campaigns, online / in game advertising campaigns
  • Manage Sunshine Lab and its titles websites, social networks and blogs
  • Maintain competitive reviews and nurture the development team with market and consumer knowledge.

This internship position is a great opportunity to get your start in the dynamic game industry, on a sector (mobile) that is particularly interesting and challenging marketing wise and growing exponentially today.Skills:

  • Knowledgeable in online marketing, PR and social networking
  • Strong written and verbal communication skills
  • Experience with writing game summaries, blogs, collecting screenshots and submitting marketing packages.
  • Knowledge of the main mobile games and applications sites
  • Video editing knowledge/experience preferred
  • Passion for games!

Internship duration: 2 to 9 months from January 2011Location: The team is working remotely so you will be able to work from home, with the possibility to work part time in our offices in Paris or Montpellier.Rate: 500 – 1000 € / months + bonus, according to experience and qualification. The position could evolve to permanent contract or freelance mission.If you are interested, please send a mail with your resume and a few lines about your motivation to audrey at sunshine-lab.com.

Sunshine Lab is looking for a Developer (internship)

Details below – pass the word around.

Société : 
Sunshine Lab est un jeune studio de jeu video spécialisé dans les jeux sociaux pour plateformes tactiles et mobiles. Dans le cadre du développement de son prochain jeu sur iOS et Android, nous recherchons un Développeur créatif et sympathique pour rejoindre notre équipe. 
 
Description du poste : 
Dans un environnement dynamique et stimulant d’une jeune start-up de jeu video, vous intégrez une petite équipe constituée de seniors du jeu video, et vous serez responsable d’une partie du développement du jeu (à définir avec vous selon vos envies et vos compétences). Vous serez rattaché au Directeur technique et au Producer et travaillerez en collaboration avec le directeur créatif, les autres ingénieurs et le directeur artistique.  Profil recherché : 
Ingénieur Bac+5 en stage de fin d’études.
Possibilites d’embauche à la fin du stage. 
Une première expérience en tant que développeur mobile serait apprécié. 

Compétences et expériences appréciées : 
• Maîtrise de la programmation orienté Objet (Objective-C, Java, C++) 
• Bonnes connaissances du framework Cocoa et de l’IDE Xcode 
• Autonome, Sens du travail en équipe, Curieux(se), Envie d’apprendre, Envie de faire un jeu de qualité
• Idéalement vous avez déjà développé une application ou un jeu publié sur l’AppStore ou pour Android
• Passionné par le jeu vidéo

  

Durée du stage: 2 à 9 mois 
Disponibilité : à partir de janvier 2011
Localisation: l’équipe est délocalisée et travaille à domicile mais il y a possibilité de faire du temps partiel dans des bureaux à Paris ou Montpellier.
Rémunération :  de 500€ à 800€ / mois + bonus, en fonction de la formation et de l’expérience. 

Merci d’envoyez un petit mot de motivation, des liens vers vos projets et votre CV à audrey@sunshine-lab.com

Squids, the first week!

That’s it, we have started the work on our first game project, code name Squids…
So many things to say: the design is exciting, the engine team is awesome and really strong in game play, and we have met with a few artists and they are sending us some research this week so we should have very soon the complete team…
We actually already have a very rough prototype. There is nothing in the prototype, just a character and the move controls, even though, I actually enjoy just playing with the character and moving it around. For me this means we have gold in our hands! And wait till you see the first character designs… Well we should be able to cover our websites with squids and reveal a little bit more pretty soon. Stay posted.

(a squid plush from one of the great artists we are talking to)

Looking for Art Director/Character designer&Polyvalent Artist who love SQUIDS!

We are looking for an Art Director/Character designer to design kick-arse cute SQUIDS and their universe for our next game and for a talented polyvalent artist to make them exist in the game. It can be the same person! The positions are freelance, to start mid November, for a 3 months contract first, from wherever you want in the world. The rest of the team is ready. Contact me to know more or send your book! 

illustration courtesy of team Oktapodi
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