Posted by Audrey on 01.11.16 Commentaires fermés sur Recherche Testeur – stage / freelance
[Poste pourvu / Position filled]
Nous recherchons un ou une testeur pour notre prochain jeu Furi
https://www.youtube.com/watch?v=Zp7GC3JEqMY
Mission :
Travailler avec l’équipe débug pour trouver, isoler et reproduire les bugs, et vérifier les fix sur les différentes plateformes. Test fonctionnel, TCR, localisation, …
Profil :
Rigueur et patience pour faire du test détaillé
Capacité à rédiger des rapports de bugs clairs, précis et documentés
Bonne communication pour travailler en équipe
Autonomie
Apprécier les jeux beat’em all
Expérience en test bienvenue !
Dates :Janvier à Juin – stage de 6 mois ou alternance Lieu du stage : Montpellier Rémunération : Stage 554 euros/mois – Freelance à définir.
>> Envoyez-nous un petit mot et votre cv à hello@thegamebakers.com
We finally announce Furi, the game we’ve been working on for a while now and our creative take on Beat’em up / Hack and slash games. Check the first trailer!
Emeric Thoa, the game ‘s Creative Director is sharing more about the back story of Furi.
« The story of Furi starts ten years ago, on a plane, as I was headed to a game show. At the time I was a junior designer for a big videogame company (guess which one :P). Indie development hadn’t really taken off yet, so the idea of making my own console game was nothing more than a pipe dream. But the person travelling with me (my boss!) asked me what I would do if I could make my dream game, and I told him about this game that would be one long boss fight. A boss fight against an opponent similar to you, not a gigantic creature or a demon. A boss fight that felt like a duel— a tense, exhausting, and utterly rewarding duel.
Furi is the manifestation of this idea that’s stuck with me for the past ten years, as I grew as a designer and then set up The Game Bakers. Furi is a game where you fight for a reason. It’s a game that teases you before the fight, while you walk toward your fate, the same way you would be pumped up and stressed before a boxing match. As you do, you’ll start to piece together about why you’re here and what you’re fighting for.
And then there are the duels. Furi’s combat gameplay is designed with Japanese games in mind—ultra fast-paced and responsive. Your character moves as soon as you send an input. Skills and reflexes are required to dodge and parry the enemies’ attacks. You beat your enemies by shooting like in a bullet hell shoot ’em up, and by swordfighting like in a samurai duel. Each boss you face off with has a unique fighting style that you’ll have to figure out how to beat… not to mention a unique look designed by Afro Samurai creator Takashi Okazaki.
The soundtrack is something we are really proud of. A handful of super talented electro musicians and bands are composing original creations for the different bosses of the game. Carpenter Brut is one of them, he has composed for the teaser trailer too.
We are still hard at work polishing the game, creating the final bosses, and even throwing in an Easter egg or two. Furi is set to release in 2016, but we’ll keep you updated in the meantime.
Below the full press releases in English and French.
# # #
FIGHT YOUR WAY FREE IN HACK-AND-SLASH FURI, COMING TO PLAYSTATION 4 AND PC IN 2016
From the Indie Team The Game Bakers and Afro Samurai’s Takashi Okazaki Comes This Frenzied All-Boss Fighter
MONTPELLIER, FRANCE – October 14, 2015 – French indie studio The Game Bakers have pulled back the curtain on Furi, their upcoming combat game slated for release on PlayStation 4 and PC in 2016.
Furi feeds on the tension of one-on-one fights against deadly adversaries. It’s an intense, ultra-responsive hack-and-slash with a unique mix of fast-paced sword fighting and dual-stick shooting. Each of the formidable guardians—designed by Afro Samurai creator Takashi Okazaki—has a unique and surprising combat style that requires focus and skill to defeat. Defeat one boss after another to escape this surreal prison and discover what’s waiting behind the last gate. The high-energy action gets a boost from an explosive soundtrack composed by up-and-coming electro musicians including Carpenter Brut, who created the trailer’s theme.
“I have long dreamed of making a game of pure boss fights, with a focus on dueling and besting enemies who rival your own skill and strength,” says Creative Director Emeric Thoa. “Furi is designed with Japanese action games in mind — games that reward skills and reflexes, with a character that reacts immediately, like Devil May Cry, any game from Platinum, or even the Super Punch Out series.”
The Game Bakers will be available for interviews to discuss Furi at Paris Game Week from Tuesday through Thursday, October 27-29. Please email Audrey Leprince audrey@thegamebakers.com to make an appointment!
BATTEZ-VOUS POUR LA LIBERTÉ DANS LE BEAT THEM ALL FURI, À VENIR SUR PLAYSTATION 4 ET PC EN 2016
Du Boss Fight Frénétique par le Studio Indépendant Français The Game Bakers et le créateur d’Afro Samurai
MONTPELLIER, FRANCE – 14 Octobre 2015 – Le studio indépendant français The Game Bakers a levé le rideau sur Furi, leur prochain jeu de combat prévu pour une sortie sur PlayStation 4 et PC en 2016.
Découvrez les duels pleins d’énergie de Furi dans le trailer diffusé aujourd’hui ainsi que dans les nouveaux screenshots et artworks ICI : www.thegamebakers.com/press/sheet.php?p=furi
Furi se nourrit de la tension des combats en face-à-face contre des adversaires formidables. C’est un beat them all intense et hyper réactif avec un mélange unique de combat à l’épée et de shoot dual-stick. Chacun des gardiens – conçus par le créateur d’Afro Samurai Takashi Okazaki – a un style de combat unique et surprenant qui nécessite de la concentration et du skill. Combattez-les, les uns après les autres, pour échapper de cette prison surréaliste et découvrir ce qui se trouve derrière la dernière porte. L’action très nerveuse est boostée par une bande-son de compositions originales de musiciens de la scène electro dont Carpenter Brut, qui a créé la musique du trailer.
“J’ai longtemps voulu faire un jeu uniquement de combats contre des boss, de duels entre deux combattants de même puissance” explique le Directeur Créatif Emeric Thoa. “Furi a été pensé avec les jeux d’action Japonais en tête – des jeux qui récompensent le skill et le réflexe, avec un personnage qui réagit immédiatement, comme Devil May Cry, les jeux de Platinum ou même la série Super Punch Out.”
The Game Bakers sera disponible pour parler de Furi à la Paris Game Week du mardi 27 au jeudi 29 octobre. Envoyez un email à Audrey Leprince : audrey@thegamebakers.com pour prendre rendez-vous !
Posted by Audrey on 09.09.15 Commentaires fermés sur Environment artist senior – Artiste environnement senior
(English below)
Nous recherchons un artiste environnement senior, dont la mission sera de finaliser la qualité de certains environnements de notre prochain jeu console et PC sous Unity.
Compétences:
Modélisation 3D et texturing
Lighting
Maitrise du pipeline graphique de Unity
Capacité à pousser la qualité graphique d’environnements déjà modélisés
Connaissance des contraintes et techniques d’optimisation
VFX et Shader sont toujours un plus!
Expérience de développement sur PC et consoles serait un plus
Grande autonomie
Il s’agit d’une mission à distance ou à Montpellier. (Ci-dessous la vue du balcon et les terrasses à 30 mètres, ainsi que le studio).
Dates : Septembre 2015 à Mars 2016 et plus si affinités
Posted by Audrey on 08.24.15 Commentaires fermés sur Wanted! Stagiaire programmation
Pour participer à la conception de notre prochain jeu, un jeu tactique pour console et mobile. Avec le directeur créatif et un artiste il/elle sera en charge de proto-typer le jeu sous Unity.
Voila les compétences que nous recherchons :
Compétences en programmation
Expérience avec Unity
Expérience avec les outils de GUI de Unity est un plus
Bonne communication
Autonomie
Durée: 4 mois. A partir de septembre 2015
Lieu: A distance. Nous travaillons tous à travers le monde, avec un petit nombre d’entre nous réunis à Montpellier. Nous avons produit bientôt 6 jeux avec cette organisation. Cela fonctionne bien, grâce à la motivation et l’autonomie de chacun. De nombreuses écoles ont fait confiance à cette organisation « encadrement à distance » pour leur stagiaires.
Rémunération: 508€ / mois – convention de stage.
>> Envoyez-nous un petit mot et votre parcours à hello@thegamebakers.com
Posted by Audrey on 05.14.15 Commentaires fermés sur Wondrous day! Game Bakers’ games for free!
Oh Wondrous day! All our games, Squids, Squids Wild West and Combo Crew are FREE today on the App Store, and Squids is also free on Google Play. Time to stretch some tentacles and punch a few faces. Possibly even punch with a tentacle.
Posted by Audrey on 03.24.15 Commentaires fermés sur Recrutement – Stagiaire Game Design (balancing et intégration)
[ANNONCE FERMEE – POSTE POURVU]
Nous recherchons un stagiaire en game design, pour du balancing et de l’intégration sur notre prochain jeu consoles/pc.
Mission:
Game design balancing et integration pour jeu de type beat’em all :
Intégration des coups.
Définition des patterns de combat des ennemis.
Tweak des timings/vitesses/dégâts des hits.
Balancing global du rythme et de la difficulté.
Organisation et suivi de playtests.
Rédaction de rapports de playtests.
Expérience requise :
Expérience sur du game design « micro » (prototypes et du réglage micro de 3Cs, balancing).
Connaissance et compréhension design des jeux versus fighter (Street Fighter, Soulcalibur, Tekken…) et beat’em all (Bayonetta, DmC, God of War) indispensable.
Compétences souhaitées :
Connaissance des outils de base (moteurs, Unity, Excel…).
Une base de programmation serait un plus.
Bonne capacité de concentration.
Dates : Avril à Novembre – stage de 6 mois minimum (plus souhaité) ou alternance
Lieu du stage : Montpellier
Rémunération : 508€/mois
Pour postuler : CV / book et un petit mot à hello@thegamebakers.com
Posted by Audrey on 11.17.14 Commentaires fermés sur Staffing up for code name DUELS
We haven’t said much about our next game, apart from the fact that it’s console / PC and that it’s a third person action / adventure game. But we are looking for some talents to join our team. Below you will find more info on the missions. If you are interested, send us a mail and portfolio at hello at thegamebakers dotcom.
3D Animator
You will be in charge of the 3D animations of the characters for the cut-scenes and scripted events of the game.
Experience:
3D animation
Maya
Experience in animation for action sequences (swordfight / shoot) in a stylized / japanese animation style
Humanoid characters
When: 8 months from January to August 2015. Where: Our team is dispatched across the world, so you can work from anywhere or you can come and work with some of us in Montpellier, in France. How much: Fees according to industry standards, to be confirmed according to your profile. Freelance mission is preferred.
Apply: hello at thegamebakers dotcom
Gameplay and Tools Programmer
[ANNONCE FERMEE – POSTE POURVU]
You will be in charge of developing gameplay, tools and AI systems on a third person action game using Unity engine.
Experience:
Unity
Console development
Third person action games
When: Mission to start in December or January with support needed until launch in January 2016.
Where: Our team is dispatched across the world, so you can work from anywhere or you can come and visit us in Montpellier, in France or in Montreal Québec!
How much: Fees according to industry standards, to be confirmed according to profile.
Last part of our Squids adventure on Nintendo platforms: SQUIDS Odyssey is now available on the Nintendo eShop on 3DS. Our tactical RPG SQUIDS Odyssey for Nintendo 3DS includes all the same content as on Wii U, with gorgeous artwork thanks to a 3D-layered effect that shows off the Squids’ lush kingdom like never before. If you knew our previous Squids games, SQUIDS Odyssey is the ultimate SQUIDS compilation. It includes all content previously released, with tons of improvement (Pro Mode on the whole game!), a new chapter that continues the adventure in the kingdom of Wakame, a new Squid warrior and new helmets. But for the fans the most exciting will probably be the awesome controls with the pad, especially for those of you who love Scouts! Get it on 3DS here:
And the trailer: Full press release below – – – – – – SQUIDS Odyssey Tactical Role-Playing Game Splashes onto Nintendo 3DS as a Nintendo eShop DownloadSave an underwater kingdom under siege in this quirky turn-based RPG MONTPELIER, France – July 3, 2014 – Following last month’s release on Wii U™, The Game Bakers’ popular SQUIDS franchise is now on Nintendo 3DS™ in SQUIDS Odyssey, a tactical RPG available for download in the Nintendo eShop. Designed specifically for handheld devices, SQUIDS Odyssey has casual combat with quick levels that can easily be enjoyed on the go, alongside an epic adventure storyline reminiscent of old-school JRPGs. When a mysterious black ooze seeps into the sea and disturbs the Squids’ peaceful kingdom, a scrappy shoal of heroes must fight back. During turn-based combat against ooze-infected crab and shrimp, the Squids’ springy tentacles become their best weapons: stretch them with your finger or the stylus, aim, and release to shoot your Squid toward its target. Four hero classes, stat-boosting helmets, and power-ups add a strategic element to the role-playing gameplay. SQUIDS Odyssey for Nintendo 3DS includes all the same content as on Wii U, with gorgeous artwork thanks to a 3D-layered effect that shows off the Squids’ lush kingdom like never before. Game features include:
Build your party from 15 different Squids in four classes—shooters, scouts, troopers, and healers
Win turn-based battles with strategy and skill, using the environment and your party’s strengths to your advantage
Lose yourself in an epic story across four exotic underwater kingdoms
Engage in 90+ missions for more than 15 hours of gameplay in the main storyline, plus an expert Pro Mode that doubles the game length and provides extra challenge
Boost your heroes abilities with 65+ fun and funky-looking helmets
In their positive review of the Wii U version, The Official Nintendo Magazine called SQUIDS Odyssey “difficult, but charming … a fun and unique, turn-based action game that’s worth spending a few squid on.” NintendoLife praised its “beautiful world and a good sense of humour,” and Nintendo World Report concluded, “In terms of Nintendo eShop titles, you won’t find many others that offer the long hours of gameplay that SQUIDS Odyssey provides.” The Game Bakers’ SQUIDS games have had more than two million downloads since their 2011 debut on mobile. As the franchise’s first appearance on consoles, SQUIDS Odyssey is the ultimate SQUIDS compilation that includes all content previously released, with tons of improvement and tweaks. Content exclusive to SQUIDS Odyssey includes a new campaign that continues the adventure in the never-before-seen kingdom of Wakame, a new Squid warrior named Oktoku, and four new helmets. SQUIDS Odyssey can be downloaded for 12.99€ / $14.99 (or equivalent in local currency) from the Nintendo eShop. For more game details, visit:
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