Recherche Testeur – stage / freelance

Posted by on 01.11.16
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[Poste pourvu / Position filled]

Nous recherchons un ou une testeur pour notre prochain jeu Furi
https://www.youtube.com/watch?v=Zp7GC3JEqMY

Mission :
Travailler avec l’équipe débug pour trouver, isoler et reproduire les bugs, et vérifier les fix sur les différentes plateformes. Test fonctionnel, TCR, localisation, …

Profil :

  • Rigueur et patience pour faire du test détaillé 
  • Capacité à rédiger des rapports de bugs clairs, précis et documentés 
  • Bonne communication pour travailler en équipe 
  • Autonomie 
  • Apprécier les jeux beat’em all 
  • Expérience en test bienvenue !

Dates : Janvier à Juin – stage de 6 mois ou alternance
Lieu du stage : Montpellier
Rémunération : Stage 554 euros/mois – Freelance à définir.

>> Envoyez-nous un petit mot et votre cv à hello@thegamebakers.com

 

 

Job! 3D Artist consoles / PC games

Posted by on 12.02.15
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[Poste pourvu / Position filled]
(English below)

Nous recherchons un artiste 3D pour nos prochains jeux consoles et PC sous Unity.

Voila le jeu sur lequel on travaille actuellement : https://www.youtube.com/watch?v=Zp7GC3JEqMY

Compétences :

  • Modélisation 3D et texturing (au moins pour l’environnement, perso c’est un plus)
  • Lighting
  • Maitrise du pipeline graphique de Unity
  • Capacité à pousser la qualité graphique sur tous les fronts
  • Connaissance des contraintes et techniques d’optimisation
  • VFX et Shader sont toujours un plus!
  • Expérience de développement sur PC et consoles serait un plus
  • Grande autonomie

Autodidactes, et « juniors » super débrouillards acceptés.

Dates :  A partir de janvier 2016, pour un long moment (on parle en années si affinités !)

Lieu : A Montpellier ou en télétravail

Rémunération : Selon expérience.

Pour postuler : Portfolio et un petit mot à hello@thegamebakers.com

Ci-dessous la vue du balcon du studio avec les terrasses à 30 mètres, et l’intérieur du studio.

IMG_8542                     IMG_8543

StudioTGBoptim

– – – – –

We are looking for a 3D Artist for our next PC and console game developed in Unity.

That’s the game we are working on now: https://www.youtube.com/watch?v=Zp7GC3JEqMY

Skills:

  • 3D Modelling and texturing (at least for environments, if also for characters it’s even better!)
  • Lighting
  • Unity graphic pipeline
  • Capacity to push the graphic quality on all fronts
  • Experience with optimisation techniques and constraints
  • VFX and Shaders are always a plus
  • Experience with PC and console development is a plus
  • Very autonomous

It’s a mission from distance or from sunny Montpellier. (Check the view from the balcony, the terraces 30 meters down the road and the studio).

When:  From January 2016 for a long time (we are talking possibly a few years!)

Where: Work from distance or in Montpellier

How much: according to experience

To apply: send your book and a short note to hello@thegamebakers.com

Autodidacts and very resourceful « juniors » very welcome!

 

Announcing Furi, our frenzied duelling game for PS4 and PC

Posted by on 10.14.15
1 Comment

Hello fighting fans,

We finally announce Furi, the game we’ve been working on for a while now and our creative take on Beat’em up / Hack and slash games. Check the first trailer!

Emeric Thoa, the game ‘s Creative Director is sharing more about the back story of Furi.

« The story of Furi starts ten years ago, on a plane, as I was headed to a game show. At the time I was a junior designer for a big videogame company (guess which one :P). Indie development hadn’t really taken off yet, so the idea of making my own console game was nothing more than a pipe dream. But the person travelling with me (my boss!) asked me what I would do if I could make my dream game, and I told him about this game that would be one long boss fight. A boss fight against an opponent similar to you, not a gigantic creature or a demon. A boss fight that felt like a duel— a tense, exhausting, and utterly rewarding duel.

Furi_pathtonextguardian

Furi is the manifestation of this idea that’s stuck with me for the past ten years, as I grew as a designer and then set up The Game Bakers. Furi is a game where you fight for a reason. It’s a game that teases you before the fight, while you walk toward your fate, the same way you would be pumped up and stressed before a boxing match. As you do, you’ll start to piece together about why you’re here and what you’re fighting for.

And then there are the duels. Furi’s combat gameplay is designed with Japanese games in mind—ultra fast-paced and responsive. Your character moves as soon as you send an input. Skills and reflexes are required to dodge and parry the enemies’ attacks. You beat your enemies by shooting like in a bullet hell shoot ’em up, and by swordfighting like in a samurai duel. Each boss you face off with has a unique fighting style that you’ll have to figure out how to beat… not to mention a unique look designed by Afro Samurai creator Takashi Okazaki.

Furi_Bullethell

Furi_Duel

The soundtrack is something we are really proud of. A handful of super talented electro musicians and bands are composing original creations for the different bosses of the game. Carpenter Brut is one of them, he has composed for the teaser trailer too.

We are still hard at work polishing the game, creating the final bosses, and even throwing in an Easter egg or two. Furi is set to release in 2016, but we’ll keep you updated in the meantime.

Until then, I hope you enjoy this first trailer!

Emeric Thoa – Creative Director, The Game Bakers

–//–

ASSETS FOR MEDIA:

Trailer, artwork, screenshots, logo: https://www.thegamebakers.com/press/sheet.php?p=furi

About the game bakers https://www.thegamebakers.com/press/

Trailer music: Carpenter Brut: https://carpenterbrut.bandcamp.com/

Below the full press releases in English and French.

 

# # #

FIGHT YOUR WAY FREE IN HACK-AND-SLASH FURI, COMING TO PLAYSTATION 4 AND PC IN 2016
From the Indie Team The Game Bakers and Afro Samurai’s Takashi Okazaki Comes This Frenzied All-Boss Fighter

MONTPELLIER, FRANCE – October 14, 2015 – French indie studio The Game Bakers have pulled back the curtain on Furi, their upcoming combat game slated for release on PlayStation 4 and PC in 2016.

Get a first look at Furi’s high-energy duels in today’s new trailer, screenshots and artwork HERE: www.thegamebakers.com/press/sheet.php?p=furi
Watch it on YouTube HERE: www.youtube.com/watch?v=Zp7GC3JEqMY

Furi feeds on the tension of one-on-one fights against deadly adversaries. It’s an intense, ultra-responsive hack-and-slash with a unique mix of fast-paced sword fighting and dual-stick shooting. Each of the formidable guardians—designed by Afro Samurai creator Takashi Okazaki—has a unique and surprising combat style that requires focus and skill to defeat. Defeat one boss after another to escape this surreal prison and discover what’s waiting behind the last gate. The high-energy action gets a boost from an explosive soundtrack composed by up-and-coming electro musicians including Carpenter Brut, who created the trailer’s theme.

“I have long dreamed of making a game of pure boss fights, with a focus on dueling and besting enemies who rival your own skill and strength,” says Creative Director Emeric Thoa. “Furi is designed with Japanese action games in mind — games that reward skills and reflexes, with a character that reacts immediately, like Devil May Cry, any game from Platinum, or even the Super Punch Out series.”

The Game Bakers will be available for interviews to discuss Furi at Paris Game Week from Tuesday through Thursday, October 27-29. Please email Audrey Leprince audrey@thegamebakers.com to make an appointment!

Key Furi Sites:
Developer Site: www.thegamebakers.com
Twitter: @theGameBakers
Facebook: www.facebook.com/thegamebakers
YouTube: www.youtube.com/user/TheGameBakers
Music: Carpenter Brut: carpenterbrut.bandcamp.com/

 

# # #

BATTEZ-VOUS POUR LA LIBERTÉ DANS LE BEAT THEM ALL FURI, À VENIR SUR PLAYSTATION 4 ET PC EN 2016

Du Boss Fight Frénétique par le Studio Indépendant Français The Game Bakers et le créateur d’Afro Samurai

MONTPELLIER, FRANCE – 14 Octobre 2015 – Le studio indépendant français The Game Bakers a levé le rideau sur Furi, leur prochain jeu de combat prévu pour une sortie sur PlayStation 4 et PC en 2016.

Découvrez les duels pleins d’énergie de Furi dans le trailer diffusé aujourd’hui ainsi que dans les nouveaux screenshots et artworks ICI : www.thegamebakers.com/press/sheet.php?p=furi

Regardez-le sur YouTube ICI : www.youtube.com/watch?v=Zp7GC3JEqMY

Furi se nourrit de la tension des combats en face-à-face contre des adversaires formidables. C’est un beat them all intense et hyper réactif avec un mélange unique de combat à l’épée et de shoot dual-stick. Chacun des gardiens – conçus par le créateur d’Afro Samurai Takashi Okazaki – a un style de combat unique et surprenant qui nécessite de la concentration et du skill. Combattez-les, les uns après les autres, pour échapper de cette prison surréaliste et découvrir ce qui se trouve derrière la dernière porte. L’action très nerveuse est boostée par une bande-son de compositions originales de musiciens de la scène electro dont Carpenter Brut, qui a créé la musique du trailer.

“J’ai longtemps voulu faire un jeu uniquement de combats contre des boss, de duels entre deux combattants de même puissance” explique le Directeur Créatif Emeric Thoa. “Furi a été pensé avec les jeux d’action Japonais en tête – des jeux qui récompensent le skill et le réflexe, avec un personnage qui réagit immédiatement, comme Devil May Cry, les jeux de Platinum ou même la série Super Punch Out.”

The Game Bakers sera disponible pour parler de Furi à la Paris Game Week du mardi 27 au jeudi 29 octobre. Envoyez un email à Audrey Leprince : audrey@thegamebakers.com pour prendre rendez-vous !

Sites Furi :
Site du développeur : www.thegamebakers.com
Twitter: @theGameBakers
Facebook : www.facebook.com/thegamebakers
YouTube : www.youtube.com/user/TheGameBakers
Musique : Carpenter Brut: carpenterbrut.bandcamp.com/

Environment artist senior – Artiste environnement senior

Posted by on 09.09.15
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(English below)

Nous recherchons un artiste environnement senior, dont la mission sera de finaliser la qualité de certains environnements de notre prochain jeu console et PC sous Unity.

Compétences :

  • Modélisation 3D et texturing
  • Lighting
  • Maitrise du pipeline graphique de Unity
  • Capacité à pousser la qualité graphique d’environnements déjà modélisés
  • Connaissance des contraintes et techniques d’optimisation
  • VFX et Shader sont toujours un plus!
  • Expérience de développement sur PC et consoles serait un plus
  • Grande autonomie

Il s’agit d’une mission à distance ou à Montpellier. (Ci-dessous la vue du balcon et les terrasses à 30 mètres, ainsi que le studio).

IMG_8542                     IMG_8543

StudioTGBoptim

Dates :  Septembre 2015 à Mars 2016 et plus si affinités

Lieu : A distance ou à Montpellier

Rémunération : Selon expérience.

Pour postuler : Portfolio et un petit mot à hello@thegamebakers.com

Pas de jeune loup débrouillard sur cette mission, mais du graphiste senior autonome et pointu ! Merci !

In English

– – – – –

We are looking for a Senior Environment Artist, who can push the graphic quality of environments from our next PC and console game developed in Unity.

Skills:

  • 3D Modelling and texturing
  • Lighting
  • Unity graphic pipeline
  • Capacity to push the graphic quality on existing environments
  • Experience with optimisation techniques and constraints
  • VFX and Shaders are always a plus
  • Experience with PC and console development is a plus
  • Very autonomous

It’s a mission from distance or from sunny Montpellier. (Check the view from the balcony, the terraces 30 meters down the road and the studio).

When:  Septembre 2015 to Mars 2016 and more if affinity

Where: Work from distance or in Montpellier

How much: according to experience

To apply: send your book and a short note to hello@thegamebakers.com

No out of school freshman on this mission, we need a senior and autonomous graphic artist.

 

Wanted! Stagiaire programmation

Posted by on 08.24.15
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Pour participer à la conception de notre prochain jeu, un jeu tactique pour console et mobile. Avec le directeur créatif et un artiste il/elle sera en charge de proto-typer le jeu sous Unity.
Voila les compétences que nous recherchons :
  • Compétences en programmation
  • Expérience avec Unity
  • Expérience avec les outils de GUI de Unity est un plus
  • Bonne communication
  • Autonomie
Durée: 4 mois. A partir de septembre 2015

Lieu: A distance. Nous travaillons tous à travers le monde, avec un petit nombre d’entre nous réunis à Montpellier. Nous avons produit bientôt 6 jeux avec cette organisation. Cela fonctionne bien, grâce à la motivation et l’autonomie de chacun. De nombreuses écoles ont fait confiance à cette organisation « encadrement à distance » pour leur stagiaires.

Rémunération: 508€ / mois – convention de stage.

>> Envoyez-nous un petit mot et votre parcours à hello@thegamebakers.com

Wondrous day! Game Bakers’ games for free!

Posted by on 05.14.15
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Oh Wondrous day! All our games, Squids, Squids Wild West and Combo Crew are FREE today on the App Store, and Squids is also free on Google Play. Time to stretch some tentacles and punch a few faces. Possibly even punch with a tentacle.

Squidshttps://itunes.apple.com/us/app/squids/id467904350?mt=8

Squid Wild Westhttps://itunes.apple.com/us/app/squids-wild-west/id522145076?mt=8

Combo Crewhttps://itunes.apple.com/us/app/combo-crew/id599516631?mt=8

Squids – Google Play: https://play.google.com/store/apps/details?id=com.thegamebakers.squids20HD&hl=en

FreePromo

Spécialiste VFX et Shaders / Visual effects and Shaders Specialist

Posted by on 04.15.15
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English below.

Nous recherchons un profil technique artistique (graphiste ou programmeur) pour la partie VFX et shader de notre prochain jeu consoles/pc sur Unity.

Missions :

  • Création des VFX de combat et d’environnement
  • Création des Shaders
  • Direction technique graphique

Expérience : 

  • Connaissance du pipeline graphique 3D sur Unity et en particulier des VFX
  • Modélisation 3D et texturing
  • Expérience programmation de shader
  • Bonnes bases artistiques et compétences en réalisation de VFX
  • Programmation C# est un plus
  • Expérience PS4 est un plus

Dates : Mission avril – septembre

Lieu : A distance ou à Montpellier

Rémunération : Selon expérience. C’est une mission freelance

Pour postuler : Book et un petit mot à hello@thegamebakers.com

———————

We are looking for a technical/artistic profile (artist or programmer) to create the VFX and shaders for our next consoles/pc game on Unity.  

Missions:

  • Creation of combat and environment VFX
  • Creation of Shaders
  • Graphic technical direction

Experience

  • Knowledge of 3D graphics pipeline on Unity and particularly of VFX
  • 3D modeling and texturing
  • Shader programming experience
  • Good artistic bases and skills in VFX realisation
  • C# programming is a plus
  • PS4 experience is a plus

Dates: Mission april – september

Location: Remote work or in Montpellier (France)

Salary: Based on experience. It’s a freelance mission

To apply: Samples of your work and a short note to hello@thegamebakers.com

Recrutement – Stagiaire Game Design (balancing et intégration)

Posted by on 03.24.15
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[ANNONCE FERMEE – POSTE POURVU]
Nous recherchons un stagiaire en game design, pour du balancing et de l’intégration sur notre prochain jeu consoles/pc.

Mission :

Game design balancing et integration pour jeu de type beat’em all :

  • Intégration des coups.
  • Définition des patterns de combat des ennemis.
  • Tweak des timings/vitesses/dégâts des hits.
  • Balancing global du rythme et de la difficulté.
  • Organisation et suivi de playtests.
  • Rédaction de rapports de playtests.

Expérience requise

  • Expérience sur du game design « micro » (prototypes et du réglage micro de 3Cs, balancing).
  • Connaissance et compréhension design des jeux versus fighter (Street Fighter, Soulcalibur, Tekken…) et beat’em all (Bayonetta, DmC, God of War) indispensable.

Compétences souhaitées :

  • Connaissance des outils de base (moteurs, Unity, Excel…).
  • Une base de programmation serait un plus.
  • Bonne capacité de concentration.

Dates : Avril à Novembre – stage de 6 mois minimum (plus souhaité) ou alternance

Lieu du stage : Montpellier

Rémunération : 508€/mois

Pour postuler : CV / book et un petit mot à hello@thegamebakers.com

 

Staffing up for code name DUELS

Posted by on 11.17.14
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We haven’t said much about our next game, apart from the fact that it’s console / PC and that it’s a third person action / adventure game. But we are looking for some talents to join our team. Below you will find more info on the missions. If you are interested, send us a mail and portfolio at hello at thegamebakers dotcom.

3D Animator

You will be in charge of the 3D animations of the characters for the cut-scenes and scripted events of the game.

Experience:

  • 3D animation
  • Maya
  • Experience in animation for action sequences (swordfight / shoot) in a stylized / japanese animation style
  • Humanoid characters
When: 8 months from January to August 2015.
Where: Our team is dispatched across the world, so you can work from anywhere or you can come and work with some of us in Montpellier, in France.
How much: Fees according to industry standards, to be confirmed according to your profile. Freelance mission is preferred.
Apply: hello at thegamebakers dotcom

Gameplay and Tools Programmer

[ANNONCE FERMEE – POSTE POURVU]
You will be in charge of developing gameplay, tools and AI systems on a third person action game using Unity engine.

Experience:
  • Unity
  • Console development
  • Third person action games
When: Mission to start in December or January with support needed until launch in January 2016.
Where: Our team is dispatched across the world, so you can work from anywhere or you can come and visit us in Montpellier, in France or in Montreal Québec!
How much: Fees according to industry standards, to be confirmed according to profile.
Apply: hello at thegamebakers dotcom

 

SQUIDS Odyssey Nintendo 3DS available today!

Posted by on 07.03.14
2 Comments

Last part of our Squids adventure on Nintendo platforms: SQUIDS Odyssey is now available on the Nintendo eShop on 3DS. Our tactical RPG SQUIDS Odyssey for Nintendo 3DS includes all the same content as on Wii U, with gorgeous artwork thanks to a 3D-layered effect that shows off the Squids’ lush kingdom like never before. If you knew our previous Squids games, SQUIDS Odyssey is the ultimate SQUIDS compilation. It includes all content previously released, with tons of improvement (Pro Mode on the whole game!), a new chapter that continues the adventure in the kingdom of Wakame, a new Squid warrior and new helmets. But for the fans the most exciting will probably be the awesome controls with the pad, especially for those of you who love Scouts! Get it on 3DS here:

And on Wii U here:

And the trailer: Full press release below – – – – – – SQUIDS Odyssey Tactical Role-Playing Game Splashes onto Nintendo 3DS as a Nintendo eShop Download Save an underwater kingdom under siege in this quirky turn-based RPG MONTPELIER, France – July 3, 2014 – Following last month’s release on Wii U™, The Game Bakers’ popular SQUIDS franchise is now on Nintendo 3DS™ in SQUIDS Odyssey, a tactical RPG available for download in the Nintendo eShop. Designed specifically for handheld devices, SQUIDS Odyssey has casual combat with quick levels that can easily be enjoyed on the go, alongside an epic adventure storyline reminiscent of old-school JRPGs. When a mysterious black ooze seeps into the sea and disturbs the Squids’ peaceful kingdom, a scrappy shoal of heroes must fight back. During turn-based combat against ooze-infected crab and shrimp, the Squids’ springy tentacles become their best weapons: stretch them with your finger or the stylus, aim, and release to shoot your Squid toward its target. Four hero classes, stat-boosting helmets, and power-ups add a strategic element to the role-playing gameplay. SQUIDS Odyssey for Nintendo 3DS includes all the same content as on Wii U, with gorgeous artwork thanks to a 3D-layered effect that shows off the Squids’ lush kingdom like never before. Game features include:

  • Build your party from 15 different Squids in four classes—shooters, scouts, troopers, and healers
  • Win turn-based battles with strategy and skill, using the environment and your party’s strengths to your advantage
  • Lose yourself in an epic story across four exotic underwater kingdoms
  • Engage in 90+ missions for more than 15 hours of gameplay in the main storyline, plus an expert Pro Mode that doubles the game length and provides extra challenge
  • Boost your heroes abilities with 65+ fun and funky-looking helmets

In their positive review of the Wii U version, The Official Nintendo Magazine called SQUIDS Odyssey “difficult, but charming … a fun and unique, turn-based action game that’s worth spending a few squid on.” NintendoLife praised its “beautiful world and a good sense of humour,” and Nintendo World Report concluded, “In terms of Nintendo eShop titles, you won’t find many others that offer the long hours of gameplay that SQUIDS Odyssey provides.” The Game Bakers’ SQUIDS games have had more than two million downloads since their 2011 debut on mobile. As the franchise’s first appearance on consoles, SQUIDS Odyssey is the ultimate SQUIDS compilation that includes all content previously released, with tons of improvement and tweaks. Content exclusive to SQUIDS Odyssey includes a new campaign that continues the adventure in the never-before-seen kingdom of Wakame, a new Squid warrior named Oktoku, and four new helmets. SQUIDS Odyssey can be downloaded for 12.99€ / $14.99 (or equivalent in local currency) from the Nintendo eShop. For more game details, visit:

About SQUIDS Since its first mobile release in 2011, SQUIDS has become a globally recognized brand with more than two million game downloads to date. A digital comic book series is underway from APE Entertainment and a children’s television series is in early production. Learn more about SQUIDS on Facebook: http://www.facebook.com/SquidsTheGame SQUIDS Odyssey press assets: https://www.thegamebakers.com/vip About The Game Bakers An independent video game studio founded by industry veterans, The Game Bakers make games like they cook food: with a lot of care and a lot of love. After making a name for themselves with two SQUIDS RPGs and the brawler Combo Crew on mobile devices, the studio is turning their focus to console development starting with SQUIDS Odyssey for Wii U™ and Nintendo 3DS™. They are also working on an unannounced game to be released in 2014 alongside a major motion picture. To learn more, visit the company’s website at https://www.thegamebakers.com. Nintendo 3DS and Wii U are trademarks of Nintendo. © 2012 Nintendo.    

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